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Top Notch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #136 | 3.042 | 3.167 |
| Theme | #319 | 2.162 | 2.250 |
| Overall | #323 | 2.002 | 2.083 |
| Audio | #333 | 1.441 | 1.500 |
| Fun & Game Design | #336 | 1.841 | 1.917 |
| Graphics | #370 | 1.521 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/reachingnexus/top-notch
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Comments
It is really an interesting concept, but it is very tough. I tried playing it for about 5 minutes and yet I can't complete it.
Very conceptual game.
It would be interesting if the camera followed the player.
Very confusing at first but ended up being a fun puzzle game. Well done!
Really nice concept, took me a while to get it
Good job!
NICE GAME❣️ YOU CAN ALSO TRY MY GAME AS WELL , HOPE YOU WILL ENJOY❣️
Hi! It's a good foundation but I agree with previous comments that it could need some more guidance in the beginning, I was a bit lost on what to do and if I was supposed to throw the red or blue gem when and where. But it has some interesting ideas!
I like the idea I can see the potential as a puzzle game. The truth is I almost finished but couldn't. The only thing I need was to throw the green in the gold block on the left but I couldn't do it. I try to jump in but it was to hard or impossible; Then I tried to throw the tops in but wasted all of them... and didn't want to restart and give up.
But I give you the credit in the ideas. I really like the interaction with the floor and that if you throw more than one it speed up the process, very clever. Good work!
I probably did make that part too difficult. My kid realized you can hit that last gold block from the gate platform with the correct run speed and no jump. That's how he got the sub 60s finish time in the leaderboard.
Also I really enjoyed your game. I started to struggle when the jumps go up cliffs or diagonal. The leap of faith aspect of the game is very exciting.
Your kid is a speedrunner at heart, I was like 15 min in there. And thank you I was having a hard time tuning just how much you can see but not make it very claustrophobic.
I kind of struggled with what to do at first because there were no clear directions. A tutorial would have helped mitigate that, or at least more guidance than just plopping into a level at the start. For a first game jam entry, though, I see the creativity and clever ideas behind it. Keep working and polishing. You have a good start here!
Thanks! I spent so much time learning to make my own behaviors for the platforms and tops I didn't have time left for tutorial menus etc. Probably didn't have to spend all that time to make my own sound track with VCVrack either... :D
Three way collisions are a ridiculous challenge in GDevelop. I had to create a new behavior that draws collision boxes all over every object so I could detect where collisions were happening. That made things like "Top is on Platform and colliding Left Side with Platform" possible. otherwise there was no way to select platform is colliding with platform and stop motion in one direction but allow a second top to reverse direction. It ends up being this gross global structure that tracks collisions outside of normal collisions but it works so meh.
Hey , that's a good game but there must be some fixes i rated your game .
Thanks! Can you give me some priority fixes?