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(+2)

Really enjoyed the humourous writing and the unique twist with the dice rolling.

I think one thing I’d like to have seen with the dice rolling was some way of understanding the consequences a bit better. For the confrontations it was quite clear, but otherwise it was difficult to know - what roll would have been a success, and also being able to make the choice to go for the risk with a dice roll.

I watered the plant every day

(2 edits) (+1)

That is true I like the idea of opting out of using the mind trance and attempting to unveil secrets through branching dialogue. Originally I wanted the option to humanize the vampire with less vampiric options. That there may have even been a cost to using the trance. Like it would cause you to hunger for additional blood if you did so. Though didn't have time for a thirst mechanic. I agree with the limited player feedback. We intended on using a game engine with a UI but had difficulty with implementation. Hope to provide it in the update though. Thanks for playing! And good on you for taking care of the plant. I'm curious if anyone decides to toss it out hah. 

(+1)

I have to emphasise that I found the writing itself to be very charming by the way, loved the little bits of humour