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A jam submission

Don't let the player reach the other sideView game page

Submitted by spessial.A — 1 hour, 22 minutes before the deadline
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Don't let the player reach the other side's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#33.6093.609
Boss Battle#42.9572.957
Overall#122.8802.880
Audio / Sound Design#242.3912.391
Art Style / Visuals#252.5652.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Theme & Boss Battle Edition?
you play with the parts of the boss against the player
every time u kill the player he become stronger and smarter

Game Engine?

Godot

Game Engine / Tools (Other)?
godot

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
8

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Comments

Submitted(+1)

I loved the concept, which is really fun and innovative. Keep it up!

Submitted(+1)

I love the art, and the fact that the players learn more about you as you play is awesome, however, the lack of intensity and music kinda makes it feel more like a puzzle and less like a boss.

Submitted(+1)

Hi, I'm Acuristic. Here's some feedback on your game:

Things I like:

  • Game Design: Despite the game being so simple, it's really fun and engaging. I really liked the "human evolves" mechanic, and I would love to know how you managed to make such a thing in under 8 hours.
  • Polish: The death particles, and the arrow in the direction of the movement of the boss's parts, the hit flash, and the eyes looking towards the humans make the game feel suprisingly polished.
  • Human Ai: The human's Ai is very thoughfully coded, as it allows the humans to roll and turn back only in the later waves.

Things that need more polish:

  • Strategizing: I really like how there are different approached to killing the most humans, but there is a small "flaw" that allows you to completely overpower the humans for the most part (till  all the boss's parts are intact)This position allows the player to keep spamming the 2nd last tile and kill humans. This can be fixed if you make the humans spawn from the other side too, or by making humans attack the tile which has the most chances of killing them (i.e the tile above them, in this case)
  • Lack of enemy types: The game gets quite repetitive after a while, so adding enemy variations (even randomly coloured enemies can break the evenness).

But other than these stuff, the game is quite fun, and the controls are so simple that I didnt even need a tutorial to understand them, Really good game!

Developer(+1)

Thank you for your review and suggestions.

Regarding the issue you mentioned, after killing the player multiple times, they evolve and become impossible to kill in that way.

Since you asked how the player evolves, simply put, each time you kill them, they gain an ability, such as jumping, increased speed, dashing, escaping, etc.

Submitted(+1)

wow, I didn't even know they jumped too, good job!

Submitted(+1)

Wow, less is very much more!
I find this one of the most fitting games of the jam that want for the "you are actually the boss"
Could there have been more depth, sure. but for 2 days only this game is very hard to critique!
Very good job! 👍

Submitted(+1)

Small game but was novel and interesting. Visuals were cool and I liked the animations for the little player. Was a bit hard to tell what to do at first but overall fun game.

Submitted

Short game, but funny. Liked the visuals and the simple controls. Good work!

Submitted(+1)

It's fun and the controls really well implemented. Congrats!

Submitted(+1)

Impressive work for 8 hours, really liked that enemies learn, at first, I didn't quite understand why would i need more than 1 part, was surprised when the guys started rolling and jumping. Really fun idea and implementation of it.

Submitted(+1)

like that there was some variety of enemy but if there was indication that it was coming would help with player retention.

Submitted(+2)

Hi, I really liked your game!

The AI enemy behavior was surprisingly fun and created a great challenge during the gameplay.

I think that if you spent more time on this, you can have a full released game not only a game for a jam.

Great job overall, and congrats on the submission!

Submitted(+1)

This is a really fun idea!

Submitted(+1)

This is a really cool concept! I love that the player seems to actually learn and get better. Really impressive game for only 8 hours dev time.

Submitted(+1)

Great game! This is a simple idea but very well executed. Being developed in only 8 hours but having a full core loop is super impressive. I loved how the enemy actually learnt from what you did and came back smarter each time. That was pretty cool. I couldn't figure out how to defeat the enemy with a bounce pad on his head though. Maybe being a bit more clear on that would've helped, but other than that its a solid game jam entry so good job :D

Submitted(+1)

It really feels like the player's AI learns from you — it ends up becoming a challenge. I think the idea is very well implemented. Great job!