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(+1)

I think you have an interesting idea with the word association mechanic; it would be nice to see you find a way to tie it more narratively into the game.  You have an interesting looking character and he sort of just exists in this business park themed hellscape.  I think the first thing you should do is give him a reason to be there and let the player observe it.  It has a cool creepy element to it that has my interest.

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Thank you for taking your time to play, I’ll think about your advice :) I didn’t plan to have any story, but I can already see some ways it could go. The character is a standard Unreal Engine manikin with a different texture.