Wins: First time EVER making a 3D game and first time using shaders. Also, I was SO busy these 10 days that submitting a stylized and interesting product is something I'm really proud of.
Losses: Majority of the story done between 11pm and 4am, so it's kind of tacky, as is the final scene which I really wanted to hit hard. Also, I couldn't implement as much horror as I originally wanted.