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LIFO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #8 | 4.621 | 4.621 |
| Sound | #16 | 3.931 | 3.931 |
| Story | #16 | 4.069 | 4.069 |
| Aesthetics | #19 | 4.345 | 4.345 |
| Music | #24 | 3.897 | 3.897 |
| Overall | #42 | 3.966 | 3.966 |
| Mechanics | #51 | 3.897 | 3.897 |
| Fun | #82 | 3.724 | 3.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
Yes, some SFX from Freesound.org licensed under Creative Commons 0
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Comments
This is one of the best games I played so far. Well done :)
Thank you! It's means a lot to hear that :)
Criminally underrated - this feels like a fully fleshed out game, beautiful aesthetic and creepy music. I loved the combination of puzzle solving and also trying to push the limits of where certain connections need to be. I dont know if it was intentional but I really liked how I could cheese some puzzles by placing block on the very edge of something and then just barely making it close to the next one without snipping the link on a jump. My only complaint is the text; way too small in such a big box, which deterred me from wanting to read everything.
Thank you for the wonderful feedback! The cheesing we encountered was honestly unintentional, but we decided to leave most of it in due to a combination of time constraints and because I thought it would be more fun. The font size was admittedly a last minute change to make the monologues fit on smaller screens, but I agree that it's not nearly the best solution. I'm glad you enjoyed playing either way!
I love the art style, and the sound effects are really nice too :) I struggled a little in the very first room, lol. I managed to get the door open in the end though :D it might be a good idea to hold the players hand a little more in those first few minutes just to help get them out of the first room and to prevent any early onset frustration.
I actually like this game, it has a nice calming feel to it and the controls are super smooth! Even the dialog boxes work nicely with the sound effects matching the tempo of text, as well as the ability to skip ahead if needed etc. Overall, great job with this game :)
Thank you so much!
Also, finally someone that likes the controls hahaha... so thank you for that too!
I liked the atmosphere and story! Its a cool concept. However I got a bit confused with the part of the first router, i connected to it but then couldnt move it afterwards so i got stuck, I disconnected the router and then i was able to move it
Thank you!
The router is meant to not be movable after it's plugged in.. hahahha
That section raises the platform that allows you to cross the cliff and go to the warehouse
The art is nice and the puzzles are challenging, but I got serious motion sickness from playing this :/
A couple pieces of feedback:
This is about as far as I got. I already took a break, and I kinda want to continue (the game isn’t bad), but I honestly don’t think I should because I feel like if I keep playing I might feel sick for the rest of the night.
Heya! Very fair feedback indeed. When it comes to the movement, I wasn't the one working on it but it was something that we've had a problem with since the very start, juggling between it feeling too stiff and being too slippery, and in the end we just didn't have enough time to balance it out properly. I completely agree with you on that. I did work on the parallax background logic, and I'm not satisfied with it either, but same as the movement, I just didn't have enough time to fix the issues I have with them. We decided the game should have 5 levels, each representing one area, for story reasons. I do take responsibility for the design of the final 3 levels however, and I do appreciate the feedback on the clues. We have been planning a little post-jam patch for the game and we should work on most of these issues! I'm sorry you felt sick!
Cool concept, great atmosphere. Controls seem a little slippery. But all in all, had a good time playing. Wish it had controller support (I'm old school like that when it comes to platformer). Keep up the good work.
Thank you so much!
We had controller and mobile support in mind, but we simply didn't have enough time hahaha..
Also, I tried to make the movement a bit challenging, so that is why it feels slippery
What a wonderful example of a simple puzzle mechanic that becomes fiendish with clever level design. Great stuff, good job. That writing is well written but wow is it grim. Really solid mood from the whole thing.
Thank you very much! Much appreciated!
So, um... what am I supposed to do with the router in the second puzzle? Sorry, I don't get the mechanics (ㅠ﹏ㅠ)
You can carry the router with N :)
I didn't know where to carry it too. I even walked back to the starting area haha
There's a socket right next to the building, you can place the router below it and connect the generator to the socket that way!
Yay! Thanks for the excellent guidance. I hope you add it into the game as well.
Really nice work, atmospheric with some world building nice game
Thank you very much!
You nailed the atmosphere, i think the main character camera view was a little too low down but otherwise great game.
Thank you!
This was a great puzzle game! It definitely had me thinking for a bit.
Thank you so much! We really put a lot of effort into this
Greate game. Had fun playing it. was not able to finish it but really wants me to come back and take the time to get through it. Thanks for making it.
Thank you for playing! We'd love to hear your thoughts on the ending once you finish it.
Wow, an all round amazing game! Very atmospheric and the puzzle design was impressive. Great work!
Thanks!
Very good game!
I really like the little notes on the way, some are silly and fun. The puzzles and the challenging of the platforms are really nice. Music and sound are on point. The overall art and environment are great. Really good game! I would have appreciated if the moving box was introduced as the initial mechanic of connecting the energy. Also if there was a way to know how far are we from the end.
Thank you!!
Y(Lanterns) is responsible for the extremely good ambient of the game.
As for the router (the box), we wanted to separate the door socket and router tutorials for better flow.
Great environment, great feel
Thank you very much!
Very atmospheric game! Really cool!
Thanks a lot!
Made it to the end! Very well done! I enjoyed reading all the letters and lore.
Thank you very much, I'm happy you enjoyed it!
This was extremely good. The platforming was a bit difficult and floaty, but holy crap was the atmosphere and theme top notch!
/jam/gamedevtv-jam-2026/rate/4611569
Thank you!
I designed the platforming to be a tad more difficult, so that is where the floatiness comes from. Maybe I didn't feel it as much, because I playtested it about 1000 times hahaha...
The story here is great, really enjoyed the atmosphere. The puzzles were cool, but at one point I did get myself stuck and had to reset from the beginning of the level basically because the floor was deactivated for me to get back up. Also I like the platforming, it feels fast. I did frequently bonk into the level especially when making tight connections. The line shrinking as you get far away is a nice touch.
Thank you!
Love the tone, love the art direction, overall this comes together really nicely. Well done!!
Thank you very much!!