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Aniket Raut

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A member registered Aug 07, 2024 · View creator page →

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Gotchya!!

Well this game was Rally a TWIST, i have no idea what was going on. Great dialogue writing

Cant open the game, the start game button didnt work, i tried reloading and all

Nice game, i got hard time killing the dude! he was so annoying. Nice work with music and the walk animation is kindaa cool

The game’s vibe is solid. Awesome work with music and sound effects. Not sure how Plot Twist was incorporated here. But yeah overall a nice game.

Thank you for the review!

Yeah got you suggestion regarding that, i will implement it, and about the UI, mismatch, i think thats because i have optimized it for 1920*1080 only, yk short on time🥲. But thanks for the review!!

Yess, might make it a co-op thinking about it😀

Appreciate the words🙌

I think mine is an action game! Check it out

/jam/gamedevtv-jam-2026/rate/4607181

Here you go

/jam/gamedevtv-jam-2026/rate/4607181

Awesome dude!  And cannot agree more

Glad to hear it

I agree, co-op can be really fun for this game! Might try doing it.

Appreciate the review, glad to hear you liked it!

Great Game man!! Its nearly perfect, the camera system is great the bosses are cool, and the aesthetics are top notch!! Great work

here you go

/jam/gamedevtv-jam-2026/rate/4607181

good game, platforming is nice, plug mechanics were great. Enjoyed it

Glad to hear it!!

(1 edit)

While i keep working on personal projects for months and end up eventually dropping them and never coming back to them, i have noticed that most of devs are able to finish their game jam game with the strrict deadline and even Theme requirements.

We have freedom for our game with the theme, with what assets to use and how much time we will dedicate to it, but still it remains unfinished and no where near completion, but for jams its different, along with all the restrictions we finish a game and even publish it, and not just that, the game turns out good too. This surprices me a lot.

What do you think what makes this possible? Is it the fact that humans work exceptionally well under pressure? Or is it something else?

BTW check out Link and Shift here:- /jam/gamedevtv-jam-2026/rate/4607181

Woah, thats a awesome game right there, well executed man!

It was a little hard to understand at first, but after its so fun!!!

Nicely done, great use of theme! Enjoyed the puzzles a lot.

No problem

Here you go

/jam/gamedevtv-jam-2026/rate/4607181

Make sure to read the description for the story and controls.

/jam/gamedevtv-jam-2026/rate/4607181

Glad to hear those words! Thanks a lot.

Hmm that's quite another way to look at it!

(2 edits)

During the production of my game "Link and Shift", i have realized that "adding polish to the game" might serve equal importance compared with game mechanics, story, and gameplay. 

When i was at a phase where all of my core systems were done and gameplay loop was completed, i was not sure about whether my game will be even somewhat enjoyable. But keeping this feeling aside i decided to add polish anyways. Then i added sounds, vfx , screen shakes and post processing, and boom i had a completely different game, suddenly i was feeling that i have done a significant job with my game.

And when I read the comments i received on the game, i tend to appreciate the "Polish" even more. People finding the switching mechanic cool, cool explosions, someone finding the enemies cute, someone finding good sound effects all that credit goes to the Polish that i have done.

So at this stage after this Game Jam, i am going to give equal importance to the "Polish phase" as all other phases!


What is your take on this? Watch out how polish did a great work.

Try out Link and shift here-> /jam/gamedevtv-jam-2026/rate/4607181

Thanks You Lemoning! Appreciate the words!

I agree!! The deadline brings the best of ourself out and somehow we finish a game

(1 edit)

Might have been a bug!! Will look into that! 

Great mechanics, good look and feel, sounds are good, UI could be better. Overall its a great jam submission

Thanks a lot for the feedback, really appreciat it. 

About the tether upgrade, it just increases the tether length[range], and the enemies themself become stronger on later levels, they have higher hit damage. 

And the thing you experienced with the pillars is a bug i guess, i don't know why that happened, but i will give it a fix. 

Really appreciate the feedback regarding sound effects and music!

A bunch of people disappear for days or weeks, lose sleep, doubt their ideas, scrap systems at 3 AM, fix bugs minutes before deadline, and somehow turn all of that chaos into something real.

Recently I started playing random jam entries and realized something — sometimes you don’t just experience the game, you experience the person behind it.

You start noticing the unnoticed story: the effort, the compromises, the “I’ll fix this later” moments, the ideas they believed in enough to keep going with.

Every entry here has two stories. The one inside the game… and the one behind it.

If you’d like to experience mine, give it a try here 

/jam/gamedevtv-jam-2026/rate/4607181

Great UI! Loved it, nice take on theme!

Glad to hear you liked the game. The boxes were pillars that player can attach to increase his reach(range). I really wanted to tell everything via tutorial level, but couldn't spend time on it!

Nice approach to the theme!! 

Thanks for the feedback!

Here you go!!

/jam/gamedevtv-jam-2026/rate/4607181