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A jam submission

ConnectionsView game page

Can you keep the connections going before they all run out
Submitted by DragonheadGaming — 21 hours, 18 minutes before the deadline
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Connections's itch.io page

Results

CriteriaRankScore*Raw Score
Story#843.3003.300
Music#963.6003.600
Theme#1114.1504.150
Sound#2153.1503.150
Overall#3692.9502.950
Fun#5172.3002.300
Aesthetics#5792.3002.300
Mechanics#5912.1502.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
I used Synty Models for the end game screen. Everything else I did.

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Comments

Submitted(+1)

Hmm.  My thoughts on this is as a game, it is pretty simple and unchallenging then reaches a point where it speeds up/disconnects so fast there is nothing you can do about it.  With the quotes about memory loss, maybe that was the point?

Thanks for the game.

<-- Another dragon head. ;) 

Submitted(+1)

Man, what a heavy message.  At first it seemed too simple, but as it sped up, it got out of control SO fast.  I was wondering what the messages were for, but after seeing the ending, it all makes sense.  Great little story for a short game jam game.  I wish there was a way you could balance things a bit more so the gameplay didn't ramp up like it did, possibly a way to expand the web and still manage it.  Either way, good job!

Submitted(+1)

Very original, relaxing

Submitted(+1)

nice idea. I just did not too much to doo :P

Submitted(+1)

very cool

Submitted(+1)

The narrative in this one genuinely took me by surprise.

It’s simple, yet really emotionally engaging, and the way the story is conveyed feels very unique. Every time the characters spoke I felt a small pinch in my heart, and the overall sound design together with the main mechanic of "keeping each node active" turned the game into a real experience.

The only thing that came to mind is that the visuals might feel a bit too simplistic for some players at first glance, which would honestly be a shame because the game itself has a lot of emotional impact. I think adding something like a brain illustration or another visual element using the same circuit-style logic could help pull more people into the experience.

Submitted(+1)

Having seen the Alzheimer's fight first hand with my grandmother this simple game really hit home with me. I enjoyed the simplicity conveying a powerful message. The music really helped it to elevate it as well, giving it a punchy and emotional feel.

Submitted(+2)

OK nice thematic connection, important topic. However as a game it needs some work to be fun. It needs to be harder, perhaps, more of a neuronal map to cover, perhaps as time goes on, the neuronal connections die faster. Perhaps some die and can't be brought back at all. So some mechanics to show the degradations of the disease and its progression. I think a weaving of story into the memories being lost would have helped more as well. Perhaps that came later on. Anyway well done on the submission. Keep on Jamming!!

Submitted(+1)

This was excellent and a really interesting take on a serious topic.  I like games that make me think or feel something.  Great work!

Submitted(+1)

It is really cool you made a game with an impact. Music was really good with it.

Submitted(+1)

I really enjoyed the game. Should add some kind of scoring, maybe different node maps. Thanks for the play

Submitted(+1)

This was tough to play. Just, really heavy subject matter. 

Oof.

Mechanics were solid. If the goal was to get from one side of the network to the other by expanding, not by fighting the tide of it contracting, and you had some sort of ongoing storyline about forgetfulness and aging that you unlocked by branching from one screen into the next, and it looked as good as the cover, I could maybe see this working as a paid narrative-based game. Oh, it's an ad. In that case, maybe make the player fail faster. I actually had to go back and play a second time to see how it ends, because failing by accident was literally impossible.

Consider my awareness raised!