I really like the simple graphics, but at the same time, the complexity in the simplicity. I am a sucker for the music. It would have been nice for some sfx for the chip drop, but at the same time, I was okay without that because there was something about the music that for me, provided a deeper connection with the game's written explanation. It was an interesting design choice to have the AI thought process as a viewable element. It was also very thoughtful to have the game made to be played with two people (which in itself is a connection) and the ability to switch to play against the AI.
It would be interesting in real time to see the thought process of agent versus agent in this game environment / scenario. Or if you can assign a personality type to an Agent or the Agent designs it's own personality based on whatever parameters or data it had been trained on/with.