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A jam submission

Chainwake Corsairs!View game page

Submitted by Simone420 — 10 hours, 30 minutes before the deadline
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Chainwake Corsairs!'s itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#2823.0623.062
Sound#3622.6252.625
Aesthetics#3633.1253.125
Fun#3682.8122.812
Story#3892.0622.062
Overall#4172.8122.812
Theme#4732.6882.688
Music#5951.5621.562

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
No

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Comments

Submitted(+1)

A card game submission - I like!

This is an impressive feat given that you worked alone. A couple of things for feedback

  • a card game really needs some tutorial to ease the player in, imho. too many mechanics are thrown at the player on the start. I think my first turn took minutes because I had to read an parse everything and picture what it might do
  • the cards had overlapping and aliased pixelated text on my device/screen. it was difficult to read even on fullscreen (I am on 3840p btw)
  • animations are time consuming but important for a game like this, so that you always know whats going on. e.g. an attack card flying towards the enemy attacked.

Keep up the good work! You got some kind of card engine 

Submitted

All hands on Deck! If you'll excuse the pun. I like the feel of being the Captain taking on these ever-stronger series of boarders up to and including the enemy Captain. I think if we could see what the Boarder was about to play, the strategy might be a little deeper, I think Slay the Spire did something like that if I remember correctly. I liked stacking up bonuses and swigging on rum to heal up. Nice little cAAARRRd game. Okay sorry. I'm done now.

Submitted(+1)

Very interesting game with cool concept! Here are some feedbacks:

  • The text are too close to each other, you can adjust the spacing for each TMP component so that its easier to read. Now everything is clumping together and its very difficult to read.
  • Like some mentioned, currently there's no cost at all so player can play all their hand in every turn and that makes the game too easy. Need some balancing on the cost & effect. I noticed that each card has some number on it and u can use that as stamina kind of thing which is pretty common in most card games to limit how the players use their hand so they have to think carefully before using any cards.
  • Would love to have some music bgm and more SFX to make the game more juicy. Things like that will improve the whole game experience by a lot.

Great work on completing such interesting game tho! Hope these help ;D

Submitted

HI, It is a pretty cool and fun concept, but I can't really see how and why one would keep the cards as everything can be played and I haven't seen a cost to it. The theme connection wasn't really obvious (at least to me) but I am afraid we have fallen into a similar trap as well.

Submitted(+1)

Cool concept and had fun playing through.

Submitted(+1)

I was mostly just able to play my whole hand every turn and kill all the pirates. Such a cool concept though; would love to see it expanded on. 
/jam/gamedevtv-jam-2026/rate/4611569

Developer

Thanks a lot!

Submitted(+2)

Hey there!  I'd love to give your game more of a shot, but I can't really read any of the text.  You should be able to enable that from the itch page without worrying about re-uploading anything.  Let me know if you do, so I can give it another go!

Developer

Thanks a lot! i didn't notice, thank you, it's now enabled, if you wanna try again

Submitted(+1)

The fullscreen was perfect!  Gave it another play and defeated the enemy pirates :D  Very nice game.

Submitted(+1)

This is a really interesting concept. I had a hard time reading the text though so it was a bit hard to link things together for combos.

Submitted(+1)

Looks cool, but I think a option to make the game full screen would make it much easier to play :)

Developer

you are right... also i should make the card bigger... meh

Submitted(+1)

cool concept and love a pirate game! I like that you added some status effects like bleed to make the strategy more involved. some tutorialization might help, took me a bit to parse what the game was asking of me/what the UI was. also I highly recommend enabling fullscreen on your game page if you can! would make reading the text a lot easier. nice submission!

Developer

Thank you!