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Álmos Szirmai-Szili

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A member registered Sep 07, 2023 · View creator page →

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This is a really great and unique take on spinning! I loved this platformer, tho I had such a hard time with level 4

This is a really great jam game! be proud of it! 

This is a really enjoyable game! Now, I know others have also mentioned this, but a way to skip the dialogue if you have already seen it once would be extra awesome ':D

This is quite an interesting take on the spin theme and I also liked the story, it was quite gripping. 

This is hands down the best and most intriguing game in this jam! 

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Wow, Thank you for the anti wobble in the pause menu. This is a really fun and creative game! And I love the jab at the isekai anime naming conventions nowadays. 

I love the core idea, It is an interesting and I think genius take on the spin idea, however the sounds are really loud, and it is hard to follow everything happening on the screen. 

I really liked the concept! The printer was a bit too loud imo, but as that is my biggest gripe I think this was a nice game overall!

I really enjoyed this one! Good job on the roguelike mechanics as well! This was a really well done game!

Hmmm.. I see a lot of people talk about audio, but I am not getting any of it at all. I am using Opera GX, I am not sure if that might have something to do with it. I did get audio for other games just fine. I will try again after the release on the upload ban. 

I really hope you didn't get disqualified, but I really loved the game you made!

Sorry, one of the problems might have been that I messed up the screen size while uploading. I am so sorry about that. To attack you need to be beside the targeted enemy, you can see that they are targeted because their color turns darker. You can target different enemies by pressing TAB. 

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So sorry, I seem to have messed up the dimensions somewhere along the way. I am not sure how as it worked before, and then I messed something up. I solved the issue of not seeing anything on the screen.

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So sorry, I seem to have messed up the dimensions somewhere along the way. I am not sure how as it worked before, and then I messed something up. I solved the issue of the screen size.

I lagged out really badly while trying it out. But otherwise this was a pretty nice and chill game about nearly dying to tornadoes, meteors and missiles. :D 

Nice game, cool concept! I sucked at hitting the enemies, however this was a nice idea and take on the spin theme!

Hi, Oh I haven't written that down. Yeah sorry we ran out of time, as the project was bigger in scope than we expected. You play the cards and are able to moved based on those. The movement card gives you move points, The attack cards attacks the targeted enemy if they are beside you, the shield card gives you shield and the heal card heals you. You have to drag the cards to close to the middle of the screen for the game to realize you played them.

I loved how this game played, I was a bit confused at first but this is a real hidden gem!

Thanks! Yeah we are using Awaitables for movement. 

Wow this is wierd, I managed to reproduce the bug in the released webgl version but not in the unity one. I will try to patch it after the jam! Still thanks!

Thanks! Gotcha, Gonna check it out and try to patch it when I get home.

Hi, Thank you for playing! Could you tell me how you got inside that closed room? I can't seem to replicate the bug.

This is a pretty cute incremental game, I think this has quite a lot of promise, I really like the visuals. (Except the background behind the skill tree UI, The movement behind it was a bit disorienting to me because I always thought that the map was moving away, but it wasn't at the same time.)

This was a great story! The game itself was mostly a pretty generic 2d platformer mechanically. But I really loved the quill platform mechanics. And the story sold it all. I am writing this about 20 minutes afterwards, because i cried and couldn't see for minutes when I finished the game.

This is a really nice cozy game, and quite an original concept. The controls weren't really intuitive as others have mentioned (I'd have probably used mouse drawn or something like that instead of wasd controls). I couldn't really read the menu letters but that might be just because I have a bad eyesight. 

Great work! I loved these challenges, I don't play a lot of 2D platformers, but i am pretty sure this is better than 90% of the games on the market. I hope to see a finished version one day!

This would be a great couch co-op game, I would have loved something like this to play with my brother! We are both suckers for these kinds of games. Maybe  that would trivialize, I am not sure but I love the idea and the premise of the game. 

I loved the mechanics and the story, and it was a really fun game. I am not sure how the connection theme factors in, probably that the rooms the players go through get connected? I am a sucker for games that let the player wall run and the like so I really loved your entry. The music meshed really well with the artstyle of the enemies and the rooms.

This is a really great entry! An interesting story, with a really well meshing graphics and music. Most of the text and the asteroids were hard to see but apart from that I had a blast!

It is a pretty fun and cute puzzle game. Keep up the good work!

Hi rate our game and I will rate yours back! https://dezura.itch.io/synchronicity

Thank you! The connection theme was that the enemies and the player all have been infected by a hivemind and are connected. That is why the player becomes stronger with every enemy defeated. I really missed the mark with the amount of enemies not being shown. Originally I planned to make the player feel themselves in danger with it...

This is quite a good idea! I love how it plays like a pac-man game, but untill I read it in the comments I didn't even realize it. Yet it is such an apt description.

This is a really fun game, I love scrabble and I love fantasy rpgs and this is such an innovative way.

Hi if you have the time I would love if you played our game as well!

https://dezura.itch.io/synchronicity

Thank you! That is exactly what I wanted to go for. Most of our inspiration for the game came from TTRPGs and boardgames for the mechanics as well.

Thank you, well the original plan was for you to explore the ship, kill the two special enemies: The captain and the life support system and then you can get extracted through the top right corner of the map.

Thank you!

Thank you! 

Thank you