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A jam submission

SynchronicityView game page

Sci-fi Dungeon Crawler Meets TTRPG
Submitted by Dezura, Álmos Szirmai-Szili, WannaBeArtist2, Hannon Hawkes — 16 minutes, 18 seconds before the deadline
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Synchronicity's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#274.3034.303
Story#313.8793.879
Sound#403.7583.758
Mechanics#463.9093.909
Overall#493.9393.939
Music#493.7583.758
Fun#1213.6063.606
Theme#4942.6062.606

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
Pixel font: (https://fontstruct.com/fontstructions/show/1629152)

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

The game looks really cool and the battle mechanic is really interesting, unfortunately I was able to get very far from now, but I really want to explore this more (I was ver bad at the skill checks TOT)

Submitted

Solid-looking dungeon crawler. Overall storyline was amazing. Although, it's the combat feels easy if the randomization goes your way and too hard when it doesn't. I was able to defeat about 5 enemies before dying on my second playthrough.

Submitted

really cool spin on the old rpg games like ultima, I really like the dice roll combat system and the graphics are sleek too. For a 10 days jam, this is really impressive. Great stuff!

Submitted(+1)

That was a cool take on the first person classic games! I really like how the 3D feels with the pixel art here!


I'll be honest, the dices and status messages were too much for me to grasp at once, but I knew I had to hit the green bar to succed, so that's why I focused on , haha! That got me to the boss and finishing the game 💪😊
While I did get what things meant as the game goes, it would be nice to help new players in steps, at least in the first turn... but just a suggestion!


Great job for a 10 day work! Congrats for the team!
Hope you keep working on it! 💪💪💪

Submitted(+1)

Great job! We really appreciated all of the art and design elements and the music was perfect! 

Submitted

great dungeon crawler!! the tabletop rpg elements surprised me in a good way, visuals look great and fighting is fun, i could super see this growing into a full game, great job!!!

Submitted

I really liked the combat system. The combination of Undertale and DND was a nice mix. Y'all did a good job with the controls too. When I read the instructions I was like oh no this is going to be complicated. But once I started playing they made perfect sense and I found myself naturally using them without even thinking about it.

Submitted

a blend of old school doom and RPG elements, truly amazing, it’s incredible that you managed to put this together in such a short time, you should be proud of yourselves, having so many mechanics this bug free is definitely something I couldn’t achieve, so I really respect that, congratulations, thanks for submission

Submitted

Very cool game, the aesthetic is awesome. I played it without reading the guide first, and honestly the fights felt kinda random to win. After reading the guide, I saw it says enemy groups are dangerous and that you should prioritize certain enemies first. Does that mean I need to replay the game and memorize the different enemy groups? If so, I think it might be nice to have an option that lets players identify enemy groups in-game instead of having to remember them all.

Also, I accidentally got stuck in this room XD.

Developer

Hi, Thank you for playing! Could you tell me how you got inside that closed room? I can't seem to replicate the bug.

Submitted

I'm not sure how I did it, but I remember facing sideways and pressing A/D to enter the room, and somehow I got inside. I tried doing the same thing to get out, but it didn't work. XD

Submitted

I tried the game again, and I was somehow able to reproduce it. I entered the room by repeatedly pressing W with a slight delay of about half a second. I noticed that the green dot would stay closer to the door, and then I could enter the room by pressing W again.

Developer

Thanks! Gotcha, Gonna check it out and try to patch it when I get home.

Developer

Wow this is wierd, I managed to reproduce the bug in the released webgl version but not in the unity one. I will try to patch it after the jam! Still thanks!

Submitted

If I had to guess, are you perhaps using coroutines or awaitables to handle the delay between movements? If so, that might be the culprit. I recently encountered a similar problem where the bug only happened in a webgl build. After searching for the cause, I found that courotine WaitForSecond and Awaitable WaitForSecondAsync can behave inconsistently in webgl.

Developer(+1)

Thanks! Yeah we are using Awaitables for movement. 

Submitted

Cool game! Its a very simple grid-based dungeon crawler which is awesome! I love the visual artstyle and just the gameplay is pretty fun! I love the dice throwing mechanic it feels pretty satisfying. Though I do find the game quite challenging and there is a bit of a lack of control over my moves (perhaps maybe making me able to choose targets would be better?). Other than that, I had fun with this one! Great work!

Developer(+1)

You actually can choose your target with tab!

Submitted

Ahhh Okayy thanks for letting me know!

Viewing comments 30 to 21 of 30 · Next page · Last page