Hi, Thank you for playing! Could you tell me how you got inside that closed room? I can't seem to replicate the bug.
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If I had to guess, are you perhaps using coroutines or awaitables to handle the delay between movements? If so, that might be the culprit. I recently encountered a similar problem where the bug only happened in a webgl build. After searching for the cause, I found that courotine WaitForSecond and Awaitable WaitForSecondAsync can behave inconsistently in webgl.
