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Hi, Thank you for playing! Could you tell me how you got inside that closed room? I can't seem to replicate the bug.

I'm not sure how I did it, but I remember facing sideways and pressing A/D to enter the room, and somehow I got inside. I tried doing the same thing to get out, but it didn't work. XD

I tried the game again, and I was somehow able to reproduce it. I entered the room by repeatedly pressing W with a slight delay of about half a second. I noticed that the green dot would stay closer to the door, and then I could enter the room by pressing W again.

Thanks! Gotcha, Gonna check it out and try to patch it when I get home.

Wow this is wierd, I managed to reproduce the bug in the released webgl version but not in the unity one. I will try to patch it after the jam! Still thanks!

If I had to guess, are you perhaps using coroutines or awaitables to handle the delay between movements? If so, that might be the culprit. I recently encountered a similar problem where the bug only happened in a webgl build. After searching for the cause, I found that courotine WaitForSecond and Awaitable WaitForSecondAsync can behave inconsistently in webgl.

(+1)

Thanks! Yeah we are using Awaitables for movement.