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Pirate Trains in Outer Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #13 | 4.212 | 4.212 |
| Fun | #14 | 4.135 | 4.135 |
| Music | #14 | 4.067 | 4.067 |
| Aesthetics | #17 | 4.356 | 4.356 |
| Sound | #21 | 3.885 | 3.885 |
| Theme | #33 | 4.481 | 4.481 |
| Mechanics | #38 | 3.942 | 3.942 |
| Story | #262 | 2.413 | 2.413 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
UI: • Light effect a circle of light with a halo on a transparent background | by Vuang • Swarm of asteroids isolated on transparent background png psd | by yascreative • Futuristic Blue Glow UI Elements Collection | by UY Scuti • Futuristic Dark Blue UI Elements Collection | by UY Scuti • 2D Planet Pack 2| by screamingbrainstudios • Dynamic Space Background | by DinVStudio Graphics: • Colorful glowing spiral galaxy illustration | by shahinoorbegum072 • Cosmic debris a 3d render of asteroids| by tohamina SFX: • Rocket Fire Boost Loop | by TibaSFX • Energy Power Up | by TibaSFX • Alarm Danger Alert 1 | by sonic-boom • Warning Game Hit 02 | by sonic-boom • Game Select Button | by sonic-boom • Game Damage Hit 4 | by sonic-boom • Game Time | by Top-Up-Sounds • Game Pickup Reward | by Top-Up-Sounds • Advance Game Upgrade 3 | by Top-Up-Sounds • Exploding Game Hit 14 | by Top-Up-Sounds • Exploding Game Hit 16 | by Top-Up-Sounds • Ploppy Power Up 2 | by ESMTeam • Source Plastic Snap Click Lock Unlock Latch Slide Click 06 | by ESMTeam • Low | by Ghetty • Pop Up - by Diplodo • Game Shoot | by Cinematic-Sound-Design • Futuristic Engine Pulse | by MountainAudio • Spray Paint Can Shake and Spray | by AetherFX • Sci-Fi Energy Shield Up 14 | by StormwaveAudio • Aircraft-Rockets, Small Rockets - 5 - by sounddogs • UI Menu Selection Confirm | by Cinematic-Sound-Design • Engine Loop Corvette High Serpent Airy Chopper Noise Pulsating Music: • synth - by Watermello
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Comments
I had a fun time!!
thank you for playing :3
I loved how this game played, I was a bit confused at first but this is a real hidden gem!
thank you so much! hope you enjoyed the game :D
Very impressive entry! It's a very polished and fun-looking game.
The visuals are actually pretty simple, but there's subtle effects that make it feel really nice to play. I also appreciate not just the high contrast in the ship colors, but small differences that help the players pick up on them more easily.
On the mechanics side, I also think it's a very innovative and fun twist on the snake's formula. However, there was a few things that I didn't enjoy about the gameplay. For me, the active items are not a very good choice. They are very powerful for sure, but in this kind of chaotic, fast paced games I find myself to never be able to keep track of all of the information, and active items add to it. I can't even remember the button to activate it. So imo, it's not worth it to have active items in this kind of games. The text were also small in many places (I played on default size on the web), so it's a bit harder to read. The design choice of instant death if you hit the head into another color is also pretty unforgiving. I know it's reminiscent of classic Snake, but as a whole with your game, I feel it's way too punishing.
Overall, still a massively well made entry. Great job!
Thank you so much for sharing your feedback! We're looking into polishing the controls and hope to release a patch sometime in the future with improvements you and other players suggested. We hope you still had a good time with the game at its current state :)
Awesome project! We also did a train game... just not in space XD Kidding aside, I had fun playing your game. The music choice is phenomenal. The gameplay is responsive. I'd say a tutorial could help since there is quite a bit going on. For example, for me it was not immediately obvious that I had to manually use power-ups, I thought they were activated at the moment of pick-up specially since some items like the gatling gun do activate right away. Still, well done and good luck!
Thank you for the feedback! we will keep this in mind and patch up the game sometime in the future. We appreciate this :D
Ok, I had time to play it before the voting ends...haha
LOVE the visuals, they are really really great!
The vibes, the style, the music, just my jam!!
Love how you interpret the theme as well! just creative and well executed!
The game is VERY polished for what you guys proposed to do and you pulled it off!
Many systems implemented with impecable UI.. chef's kiss! 😙🤌
I can see this as a full game release with only a bit of tweaks! ✨✨
I'll write down here my impressions, please don't see this as complains or anything, but more as 'how the experience was through the eyes of a newcomer', haha! You guys can use as data points or just discard anything you feel not useful:
Other than these suggestions, this was such a fun game to play! ✨✨😊
Thank you so much for the experience and kudos for the team!
Thank you so much for sharing your in-depth feedback! we've taken notes and hopefully we'll release another patch with all of the improvements suggested. We really appreciate you rating our game before the jam ends :D
It was a great experience! Really has lots of potential! Congrats!! 💪✨✨☺️☺️
Awsome game. Genuinely fun. This needs to be an .io game with a big multiplayer world!
ohohoho, one day my friend ;3
Nice work! A cool take on snake. The visuals and sounds really brought it together.
Thank you for playing, we hope you had a good time!
Made something similar a few years back...but this one tops it.
thank you kind sir, surely our stuff are like... neck to neck. Har har har!
Great game ! The page is really nice too. The only issue I had with both is that I didn't know how to play in game, and the tips is quite a bit far into the page ! Otherwise it's amazing !
Thank you for playing, we really appreciate it :D
🔥