The idea to play not only a character is nice, I prefer happier games and stories but I rated it subjective. It’s a complex level design. Good work!
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Muckery: Contract 01's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #54 | 3.630 | 3.630 |
| Sound | #59 | 3.574 | 3.574 |
| Mechanics | #64 | 3.833 | 3.833 |
| Aesthetics | #80 | 4.000 | 4.000 |
| Fun | #110 | 3.630 | 3.630 |
| Overall | #125 | 3.667 | 3.667 |
| Theme | #424 | 2.870 | 2.870 |
| Music | #450 | 2.167 | 2.167 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Synty Gang Warfare 3D Pack, Misc Synty Packs
Comments
That is an interesting mechanic. It is not really my genre, but I found it very entertaining and well done. It might make the game even more interesting if you could throw objects as distractions somewhere, even if one of the goals is not to get detected.
Fun game. Great graphical style. Oh, and the story is good also. As the barrel did nothing, I forgot that other disguises could do anything either. Took a while until I read the controls-text on the bottom of the screen again while evading all the thugs - Mission successful.
I liked the style and had a great time playing this one ! Have a nice day
One of the funnest I played so far in 3D. I like the art definitely. Couldn't figure out where the dagger is. LOL but i morphed into a spring was awesome :D
just not sure how to get into the van, i guess I will have to terminal Jim before i extract.
Maybe, give more ways to terminate Slimey Jim would be awesome. like perhaps use spring to bump him into hitting a wall and end that way LOL

Thanks for playing! We definitely have lots of ideas planned for assassination techniques. One idea we failed to get in time was to burn him with a propane tank. We also wanted to drop a safe on his head. But we simply did not have enough time. So the knife is currently the only way to go. Regardless, thanks for the kind words!
One of the funnest I played so far in 3D.
I like the art definitely. Couldn't figure out where the dagger is. LOL but i morphed into a spring was awesome :D
just not sure how to get into the van, i guess I will have to terminal Jim before i extract.
Maybe, give more ways to terminate Slimey Jim would be awesome. like perhaps use spring to bump him into hitting a wall and end that way LOL

Ridiculous premise, I love it. The item usage was nice, even if it was tough to figure out at first. Getting the job done felt great, even if it meant having to make a sneaky exit that I wasn’t ready for. Overall good job, and seems like you were doing a lot of work to get it to run in a browser at all!
Thanks! We never originally intended for the game to run in a browser, but we realized that far fewer people would try it without a web version. Because of that, we put a lot of effort into creating the best web build we could. That said, the downloadable version still provides the optimal experience.
Fun idea, nice graphics, overall a pretty fun game.
I think it needs some music, and some bits of the gameplay (e.g. camera, some idea of a target location, etc.) could use some refinement.
Otherwise a good submission, thanks for the game.
I just wasn't entirely sure of where to go, ended up in a few dead ends (nice scenery though).
Overall I can see it being a really fun game with a bit of refinement. The blending in and sneaking about seems somewhat inspired by the Hitman game(s), needing a slow and steady playstyle rather than rushing in.
We tried escaping in the black van with open back first until we read in the comments it is the white one xD
The ability switching was nice and the characters looked cool. Nice submission :)
Great game. Would love to see it expanded with more levels and different objects/abilities. Well done!
Really liked the game. However, I could run from people like indefinetely. Loved the special abilities for different morphed objects though.
Really neat idea! The flow of the level to the target was very intuitive. Then I spent five minutes trying to find a way to get into the black van parked halfway in a building and not the white van that was the obvious escape vehicle.
The guards were pretty good at detecting me, but not so great at doing anything about it. For the most part they seemed content to shout "Hey!" and immediately give up chasing me to wander back to their patrols. Like they've seen a walking barrel before and only want to point one out if they spot it.
No music, but the rain sounds fit with the rain imagery. The spring noise and that yell when you stab as a knife are perfect.
I love the concept, the art style, and the whole Agent Slug vibe. I honestly wanted more. It felt too short because I was having fun.
The mission setup is great, too. Contract 01 being active, the target Slimy Jim, and the S.L.I.M.E. organization all give the game a funny but cool stealth-action identity.
The main thing I would watch is collision and cover behavior. I tried hiding beside one enemy, but he walked by and destroyed my cover, so I thought I was caught, but somehow escaped. I also managed to clip through the green door behind the big truck while exploring.
Overall, I had fun. The game has a strong concept, a fun tone, and I would definitely play more missions.
This is really interesting feedback. It honestly never occurred to me to make a Linux build. I know Unity makes the process pretty straightforward, but I don’t personally run Linux, so I have no way to properly test it myself.
That said, I’ll put together a Linux build and send it over to you. If you’re interested, feel free to try it out and let me know how it runs and how it feels on your system.
That’s actually great feedback. Right now, abilities are tied to left click, so with the spring, left click becomes jump. But most people are so used to spacebar being jump that it can feel a bit confusing at first.
We could probably fix that by letting both left click and spacebar activate abilities, so it still keeps the system consistent while feeling more natural to players.
Do you think the main issue was expecting jump to be on spacebar? Or was left click not activating the jump?
Definitely a fun game! I wasn't skillful enough to suceed in my assassination by myself, but then I found an exploit by multiple pressing 'F' while in despair of being hit, and then I was able to survive, check the map & the props and what needed to be done
Good work!











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