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mtw82

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A member registered May 21, 2021 · View creator page →

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Thanks for the comment. True, one of my original plans was to have a war trench which will get overrun. The enemies have a chance to just idle at first -  I thought about sending them to some waypoints towards the player's side, but didn't put it into the game.

Thanks. Yes, the web version has hard time updating all the things without lag, especially on first play.

Really nice looking game, and vampires are always <3. Also game idea is good. I encountered some difficulties with moving the armchairs, but I will probably try this game again.

Thanks for the comment! 
Yes, better difficulty settings would have been good. I played this level so much I couldn't evaluate proper difficulty level. (PC version is much harder than Web version, if I remember correctly - more enemies at beginning and faster spawn times)

The enemies are just something which was fast to do, and they are very dumb in their actions.

Thanks for the comment. Yes this is short. I didn't add any Difficulty/Length options. The PC version is harder, and the dawn may also take longer to arrive.

Thanks for the comment. Yes, that's the "first light"-thing I ended up doing here.  I thought about adding some kind of graphical meter to show how close the dawn is in time, but didn't do it.

Yes, the camera movement may be a bit bad, especially  while playing in a browser. Also the high contrasts between complete black and red are bad when the view moves so much. I had nausea after playing too much myself. At the moment I'm developing a birds-eye-version for mobile, with more lighting.

Fun game. Great graphical style. Oh, and the story is good also. As the barrel did nothing,  I forgot that other disguises could do anything either. Took a while until I read the controls-text on the bottom of the screen again while evading all the thugs - Mission successful.

Huuh, that this game can get quite intense, but the relaxing music helps a lot. Great game. The symbols are clear and everything seems to work smoothly.

I had problem with the password.. I click faster than I read.. Great story and setting, fun point-and-click-game. Music also great.

Yes, noticed same thing, apparently the Timer is looping and not oneshot, maybe. It took some time to understand that I shoot with with the number keys for the different spells. Seems that the mouse on Godot-games drags downwards if not on Fullscreen. Nice looking game, and good idea which works.

This was fun. I thought the horizontal line had to be straight, but luckily it wasn't so. Great sounds. Good graphic style in my opinion. The effect of different elements on each other seems to work as intended, which adds interesting options.

Yeah, trying capital letters and small letters solved one obstacle. The vile password!  ;)

Okay, I also got stuck with the (first) password.. After trying  many times I tried one last option..

Hint: one letter may be small/big, because it is hard to tell which one it is.

 Graphics are superb for a jam game, good asset pack. Highlighting important objects works nicely, and so does controls, easy, smooth and fast.

Thanks! Yes the maze is random every time it is created - at the start and when using the "gems" of the stone pillars.

Good Idea. Couldn't make connection of only straight pipes, but quite easy to finish connections. Nice and unstressful game to play. Didn't hear any sounds or music in the game.

Yes, the jumping probably should be disabled at start. I just wanted to make it easy for those who just check a game without reading too much.. although it really takes away the challenge.

I originally planned to do a maze with some broken platforms which would need ladders/bridge to get across. Idea was to place bridges for a route for stupid lemmings who spawn and push each other (and player) to death, while just walking towards goal.  During playtesting I got  an idea, that the maze could be recreated during game. Stupid lemmings were replaced with demon-enemies. Maybe the connection could be that the labyrinth always connects if recreated during game.. but it's not that important.

Fun! Good looking, good UI:s, easy to start to play. -Even though I'm pretty bad. . mostly. I got an impression that sometimes, when shielding myself from the last shot of an enemy, the shield is from "next level" already and I lose it.

Very fun game. Managed somehow to survive through on first try. On second try I  had difficulties with moving the cable, it seems to get stuck occasionally.

Quite short game. Unreal controls for moving work smoothly. Music is nice, although it seems to stop on the play level.

I had trouble knowing the controls. The small puzzles were also challenge at first. Nice graphics style and the effects seem to work well. I liked the story. 

Great looking game. Interesting mechanics. Maybe more levels after finish the first one.

Wow, almost feeling like a rock start, unfortunately could not get as many fans as I hoped. Good sounds, graphics and animations.  After only couple times of playing, to me is somewhat unclear what causes the Game Over.

Bah, I'm a bad detective, but the game was interesting. Good artistic style and music.

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Well, a relaxing game. Not much to do than walk around. Hopefully the little thing gets something to eat. Good sounds. I managed to reach .. the end of the world..

Nice idea and story. I had problem understanding why I couldn't proceed from day one - because I didn't read the texts as I concentrated on creating routes.

This was fun. Easy to understand what I'm supposed to do. Nice environment. Combos are a good idea, although in middle of game was some difficulties to remember whose combos do what.

Easy to just start playing, which I like. The biggest problem was that I couldn't figure out how to block or evade enemies' attacks - So I was always almost dead already when facing the boss

Yeah, the model looks good so far. Some collision effect would have been nice.. (maybe a missing collision can be counted as a bug that is allowed to be fixed??).

Easy to start playing, quite hectic to defend against a DoS attack. I had some problems entering password, maybe I clicked at wrong place at some point, but it succeeded in the end. The music seems to play only in the menu-screen.

Very nice idea, and it works well. Couple of times I connected to the wrong phone,but luckily that didn't become a real problem. Also, seems that the places for the connections are randomised, adding some replayability.

This was fun, and at  some points frustrating. I managed twice to get three pearls, but experienced some kind of crash when catching (I believe I as able to catch) fourth pearl. I had already one of the same color pearl already.

I had problems knowing how to turn into ghost form (TAB-key) as I couldn't find the instructions for controls.

After that this seemed quite good idea, moving is smooth, the walls have nice see-through-effect when in front of camera. Player couldn't stay on the moving platform. Some kind of mechanism which adds the platform's movement to player's movement probably fixes this. "meow"?

Fun idea. I wasn't very good in building horses, none of them really went to the right direction.  My Firefox browser didn't show the horse-building-options, but Chrome worked better.

Yes! Easy to start playing and  the game is entertaining.

Fun, and a bit too challenging for my skills. Also, I don't know what is the keyboard key for menu, if it is ESC, it may malfunction with web-builds, or so I believe..

Nice game idea and was quite fun, although the fighting felt a bit cumbersome. Health Magic and Stamina -system seems good. One downside is that, skeletons didn't seem to collide properly with environment, they went inside buildings and one skeleton didn't want to come back.

Yep, the web version suffers from the escaping mouse/cursor. I was somehow be able to play this game once with captured mouse on full screen. These kind of games with basic action are fun, just start and play without too much instructions

You might try something like this in your _ready() function for your character/whoever uses mouse:
Input.mouse_mode == Input.MOUSE_MODE_CAPTURED