Thanks for the comment. True, one of my original plans was to have a war trench which will get overrun. The enemies have a chance to just idle at first - I thought about sending them to some waypoints towards the player's side, but didn't put it into the game.
mtw82
Creator of
Recent community posts
Thanks for the comment!
Yes, better difficulty settings would have been good. I played this level so much I couldn't evaluate proper difficulty level. (PC version is much harder than Web version, if I remember correctly - more enemies at beginning and faster spawn times)
The enemies are just something which was fast to do, and they are very dumb in their actions.
Okay, I also got stuck with the (first) password.. After trying many times I tried one last option..
Hint: one letter may be small/big, because it is hard to tell which one it is.
Graphics are superb for a jam game, good asset pack. Highlighting important objects works nicely, and so does controls, easy, smooth and fast.
I originally planned to do a maze with some broken platforms which would need ladders/bridge to get across. Idea was to place bridges for a route for stupid lemmings who spawn and push each other (and player) to death, while just walking towards goal. During playtesting I got an idea, that the maze could be recreated during game. Stupid lemmings were replaced with demon-enemies. Maybe the connection could be that the labyrinth always connects if recreated during game.. but it's not that important.
I had problems knowing how to turn into ghost form (TAB-key) as I couldn't find the instructions for controls.
After that this seemed quite good idea, moving is smooth, the walls have nice see-through-effect when in front of camera. Player couldn't stay on the moving platform. Some kind of mechanism which adds the platform's movement to player's movement probably fixes this. "meow"?







