Good concept, Best played in fullscreen. I was about to connect two red dots but it gave me a popup error and seems to have crashed, the beads were slightly faster imo, still, nice use of colors.
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Making necklaces's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #503 | 2.339 | 3.167 |
| Theme | #524 | 2.462 | 3.333 |
| Mechanics | #614 | 2.093 | 2.833 |
| Overall | #651 | 1.969 | 2.667 |
| Music | #689 | 1.231 | 1.667 |
| Aesthetics | #706 | 1.846 | 2.500 |
| Sound | #713 | 1.231 | 1.667 |
| Story | #799 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
Comments
Nice game! I like the idea of connecting and deflecting. However, you didn't clamp the player position so i went out of the map xD
Thank you for the feedback! Oh, clamping is actually a very nice idea to keep the player in bounds, so thanks for that too! The game runs 95% on physics interactions (it was quick to implement), so the logic is a huge mess of colliders turning on and off independently. Probably too many turned off at once to go through the wall.
This was fun, and at some points frustrating. I managed twice to get three pearls, but experienced some kind of crash when catching (I believe I as able to catch) fourth pearl. I had already one of the same color pearl already.
Well done in such a short amount of time! For your initial game idea, it's no problem if the game has a bug in it. For this jam, you're allowed to do bug fixes after the submission deadline. If you want, I'm more than happy to review that game as well if you put it up on itch.io.
Thank you very much for your comment! Unfortunately my original idea was a narrative fiction type of game, and the bug had made all the dialogue disappear, so it was very gamebreaking and unknown how long it would take to fix it. I'll keep your offer in mind though if I manage to fix it soon, thanks!
Yes, I use git, everything had been working in the editor, but the moment that built it into WebGL (my first WebGL build), stuff broke. Well it is what it is, I'll get back to it later. I'm still happy with this little game, that managed to actually complete it in 6 hours. :) And with some tuning - more bounciness! competitive local co-op who completes their necklace first! - it might have promise to be published on Steam one day.

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