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They Stop At Dawn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Rating | #24 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Entertaining little prototype. Smooth to play and everything seems to mostly work. I shoot above them first everytime without reticle, heh.
To give some critique there isn't much incentive to move around. Just find the closest corner and you can survive without taking dmg no problem or even just the edge of the map. Also some of the creatures that are far away don't aggro to you and just stand still. Regardless, was fun to test! Good job!
Thanks for the comment. True, one of my original plans was to have a war trench which will get overrun. The enemies have a chance to just idle at first - I thought about sending them to some waypoints towards the player's side, but didn't put it into the game.
I had some FPS drops while playing this game, so I couldn't get the full experience, but great job! It looks really well-made.
Thanks. Yes, the web version has hard time updating all the things without lag, especially on first play.
Heya! Nice game out there for a solo developer! However, it might lack these:
1. This game is mostly suitable for people who enjoy (I am one of them tho) playing FPS, but for those who are bad at this it is kinda difficult.
2. Actually giving a player the option to be invincible is very strong idea (that might solve the issue above), but it would be way more interesting to have difficulty modes!
3. Jumping is one of the basic actions that player can make, but it would be better to have platforms and these monsters to crawl vertically!
Fun: 3/5
Theme: 3/5
Innovation: 1/5
Visual: 2/5
Audio: 2/5
Thanks for the comment!
Yes, better difficulty settings would have been good. I played this level so much I couldn't evaluate proper difficulty level. (PC version is much harder than Web version, if I remember correctly - more enemies at beginning and faster spawn times)
The enemies are just something which was fast to do, and they are very dumb in their actions.
It is quite small but the visual design is appealing
Thanks for the comment. Yes this is short. I didn't add any Difficulty/Length options. The PC version is harder, and the dawn may also take longer to arrive.
Good sound, kinda fun, I like the dawn mechanic adding light to show progression.
Thanks for the comment. Yes, that's the "first light"-thing I ended up doing here. I thought about adding some kind of graphical meter to show how close the dawn is in time, but didn't do it.