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longbowrocks

14
Posts
1
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A member registered Apr 29, 2019

Creator of

Recent community posts

Looks beautiful! You scoped really well for the time limit, everything looks polished.

Ah dang I was worried I might have a couple bugs of that nature. I'll take a look once I fix the more obvious scaling issue. I didn't even consider about testing other window sizes for a game jam.

Ah damn, I had it backwards. I was holding O and then pressing D. 

Ah, I was thinking of the description:

O + WASD* - Mine blocks   <----
P + WASD* - Place blocks

I'll try P+WASD and see if that does it.

great music, great art, great progression, great level design

Great sound, great user experience!

Good sounds, and I like the ending!

Good sound, kinda fun, I like the dawn mechanic adding light to show progression.

Good construction, smooth animation, i like the BGM. Well done!

Good construction, smooth animation, i like the BGM. Well done!

Good sound and BGM. O+WASD doesn't appear to work on sand. Might be user error so I gave it 3 stars.

Thanks Olive! I'll avoid using drones on Escort until the next patch.

Ah, I can't upload saves.

Pastebin link: https://pastebin.com/ywcG4wZq

Issue: sometimes there is no "Move Payload" button when my mech starts next to the payload, and the payload is uncontested.

Game version: 0.5.2

This bug occurs nearly every time I play escort, but it typically doesn't happen the same way so I'd guess it's 2 or more bugs with the same result. I've uploaded a save file showing what I consider the least egregious instance of this bug, which also happens to be the easiest way to reproduce it:

  1. Move payload toward objective with a single mech until round 6.
  2. Have an enemy contest the payload on round 6.
  3. Start turn for Death's Head.
  4. Destroy the enemy contesting the payload.
  5. Move Death's Head 3 spaces to be adjacent to the payload (between Balor and payload).
  6. No "Move Payload" button appears.