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(+2)

"Someone walks ahead of you. You follow." is my new favourite game description.
to be honest, I tried to follow her, but I lost track of her at somepoint and just started opening random door and had some fun room interactions and even found room 1408. I can't really say it was scary though...

Atmospheric horror without a strong anchor moment can feel more eerie than scary, fair point. The low-poly style doesn't help sell the dread either. Both are things I want to push further in the next version.