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Scalar Shooter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #240 | 3.188 | 3.188 |
| Sound | #312 | 2.812 | 2.812 |
| Music | #346 | 2.688 | 2.688 |
| Story | #361 | 2.125 | 2.125 |
| Overall | #370 | 2.938 | 2.938 |
| Aesthetics | #383 | 3.062 | 3.062 |
| Mechanics | #384 | 2.812 | 2.812 |
| Theme | #660 | 1.875 | 1.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
GDTV Courses Assets, Motion Titles Pack by Michsky, Hit Effects FREE by Matthew Guz, Particle Pack by Unity Technologies, 3D Asteroid Pack by Entian-Astea, Sci-Fi Battery Barrel Packs by WONILMAX, FREE Demo: Low Poly Sci-Fi Hangar, Mess / Cosmic Retro by The PolynestLab, Star Sparrow Modular Spaceship by Ebal Studios, FREE: Sci-Fi Low Poly Energy Blasters Sector Beta | Cosmic Retro by The PolynestLab, Space Game GUI kit by DanProps, Modular Pipeline Pack by MyNameIsVoo, Earth & Planets skyboxes by Stagit East
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Comments
Combining 2 game genres in one game is a great way to apply the connections theme. This game has a lot of variety in the things that the player has to do in the game. Avoid obstacles, shoot obstacles, shoot spaceships and upgrade player abilities. I also like how there are randomized objectives as well. The music fits this game nicely.
good game, spent quit some time playing it. the upgrades take some time to but besides that its a fun game
I spent quite a while playing the game and really enjoyed it overall. However, I do have a few small suggestions. First, it takes quite a long time to get the first upgrade. When I started the game without knowing that upgrades existed, I honestly felt a bit bored at the beginning. After that point, though, the game started to feel much smoother and more engaging. I would suggest giving access to the first upgrade a bit earlier. Another thing is that I almost never chose fire rate or damage upgrades. I always went for speed, because movement initially feels quite slow. You might want to balance that a bit so other upgrade options feel more viable. Aside from these points, the game was really fun to play. Also, I’m not sure how you programmed the incoming items, but their unpredictable movement felt absolutely crazy in a very good way. Thanks for the submission!
an awesome unity game. feels repetitive after a while. but it is a good game, so nice job!
A nice platformer. I did not have trouble with the mechanics and it was fun to run. The initial speed could maybe have been increased. I found the amount of objects/foes well balanced. The only downside was the quit/exit btn not working. Congrats on the game!
A nice platformer. I did not have trouble with the mechanics and it was fun to run. The initial speed could maybe have been increased. I found the amount of objects/foes well balanced. The only downside was the quit/exit btn not working. Congrats on the game!
Oh wow, that was a lot of fun! Is this based on the GDTV Royal Run and Sharpshooter courses? Awesome mashup! Just a heads-up on the recoil: my camera went down with every single shot, making it feel like I was doing squats while shooting. :D
Great Job!!
Congrats on finishing the game
AS per your first game well done, the mechanics could be improved a bit
it also feels a bit repetitive very soon
Missing the quit button at the end!
An interesting shooter. I didn't quite understand how to aim correctly, but it was fun :D
Adjusting the sound volume would be very helpful
Great job putting a rail shooter together! I couldn't figure out what a "fuel unit" thingy was so I never destroyed them but I did have a blast shooting everything! Interested in seeing if you do more with it.
Really well done for a First game (mine we’re worse lol :), good luck on your further journey :)
Not bad for a first game! I especially admired the cool visual effects. Nice work on the audio as well. It could benefit from a little tweaking of the controls, since I wasn't sure if moving was necessary, until I figured out it wasn't. Keep up the good work, and many Kudos!
I enjoyed this one! Some progression would be nice. I also felt that the difficulty could scale a bit more but enjoyed the feel of this one :)
Nice job on your first game jam! Weapon upgrades and holding down the button to fire continuously would be a great addition if you keep working on this.