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A member registered May 23, 2026

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This is Nyron, I was trying to talk to you in DM about other Discords where you could learn and improve your writing skills in case you are interested.
I find it a bit unethical to advertise for other Discords in a Discord, hence why I asked  to DM you. Good luck with your future games!

I played it again and it feels smoother, I still died at lvl 2 and I tried 3 times. I am a lousy gamer I trust :(
Saying this because I couldn't see/read any new in-game msg. If I recall it correctly, during the jam the initial text said "...beyond these walls" instead of "room". I liked the previous wording better. 
The design of the end scene/cheating scene feels more natural. I still think that your dialogue needs improvement. To be certain, though, I would need to come to that scene by playing through the levels and not "cheating" my way there. 
Overall and even you not continuing with the game, I think you did good in caring enough to give it a polish!
Congrats on your work! 

A nice way of building connections. I liked the overall art of the game and the design of both sides of the cards. I wasn't that keen on the music though. Nice entry to the jam!

Nicely done! Cycles and lightening had a good pace. The design is according to the gameplay but could be improved. Congrats on the game!

Thank you for playing our game and for the feedback!

Thank you for your feedback!

Good idea for a tetris. The game works smoothly. Making the connections, as said in other comments, is difficult, but the idea itself worth to explore further. A fun sound to the game would be a plus. Congrats on the game!

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I liked the design of the platformer. Good development of the mechanics which worked smoothly and the slime gives the game a unique touch. Congrats on the game!

Nice narrative design. Well imagined and executed. I could not find any bugs. Navigating through the labyrinth is slow and repetitive which I hope you'll improve after the jam. Sound is definitely missing and could add a funny touch to the hand drawings. Congrats on the entry!

In addition to what has been said so far, I though the paddle a nudge too small. I didn't find any bugs or calculation errors. Congrats on the entry!

I pity the robot who gets strangled quite a lot. The idea is great though and you should develop it further. Maybe, besides more lvls with slightly different mechanics, some animations for the robots face while being dragged around the screen. 

I pity the robot who gets strangled quite a lot. The idea is great though and you should develop it further. Maybe, besides more lvls with slightly different mechanics, some animations for the robots face while being dragged around the screen. 

Nice visuals. I lost a lot while stepping out, so I gave up after a while. It is a good idea, just needs adjusting and balancing. 

Funny dude on that screen! Hope you develop it further as it seems to be a good idea. Nice animation and movement on the char. Congrats for this part!

Good puzzle game. You managed to set up the players progress throughout the levels in an engaging way. Congrats on the game!

You have done an extensive work on this for a jam. Congrats on the entry!

Beautiful assets and design. Job well done!

Fun design and mechanics! I do hate spikes though. Great entry to the jam!

I am not quite sure how I can relate this to the theme, but I had fun playing the game. Nice design and a good way to play chess differently. Congrats on the entry!

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Nice and unique concept. As for many, I suppose, this was the first time I've seen a game like this. It is definitely worth to explore, improve and develop further. Congrats on your entry!

I found the progression of the lvls nicely done. You engage the player by wanting them to crack your puzzle no matter what. The malleability of the figure, the mechanics and the level design are neatly done. Congrats on the game!

This was fun to play. I thought your design, the switchboard, the blinking light and the overlays very well thought through. The tunes gave the right vibe and speed testing/ rating the players capability was a fun addition to it. Congrats on the game! 

This was fun to play. I thought your design, the switchboard, the blinking light and the overlays very well thought through. The tunes gave the right vibe and speed testing/ rating the players capability was a fun addition to it. Congrats on the game! 

I liked the idea and theme. It is a fun game to play. Congrats on it!

Thank you for playing our game!

Nice idea. 
I could not get the space btn to work. So I had to quit the game.
Nonetheless, great entry!

Thank you for the extensive reply. You are already doing a great job. And I mean that. You might have guessed that already by my replies. The last scene is where, in my very humble opinion , you struggle a bit. 
"In the final level, the player powers down the force fields and the defense systems that prevent it from 'crossing the wall' to meet other humans (hopefully, if any exist, as he has heard). Upon that, the machine (not knowing that the player is actually a cyborg(part human, part machine) asks why did he not connect to the force fields as he is a prototype of advanced generation of plug and is programmed to power its defenses only. (the previous generations of plugs being fully mechanical unable to move and easily destroyed as seen in the game) ... The player's reply implies that he is not a robot that will merely carry out a task he is programmed to do, and is a human that seeks connection with other humans. "
This and again, in my very humble opinion, needs work to get through to the player with less and/or a different text. I do not see the present design/exposure of the scene as fully transparent or with a more logical flow in order what you want to transmit to the player.
I hope that I could help you some with what I've said, when you develop your game further :)

What a cute game. I honestly found this refreshing. What is definitely missing is the sound. Maybe a humming along the music for the chemist as well. Something funny. 
Congrats on this being your first game with Godot. I killed some patience while trying to find a bug, but I found none. Sorry for the patients though. Nicely done!

Yes, the mouse sensitivity. 
As for the narrative design, which does not only exist in written lines, I found it a bit confusing.  I played your game again and jumped to the end screen quickly. I still find the humanoid face confusing, because while playing the game the first time the msg for me was that the "bot" (maybe trapped human inside one) wants to connect with humans, so I was expecting a human face. This time I read it more like the humanoid as the "superior, or the one in charge" was talking to the bot, wanting to know the reason why they did or didn't do something. This doesn't make much sense to me. 
I think that the player character bot's behaviour by killing other bots (or in my case dying while trying...) tells much about his character. I would try and make the intention of the character, to connect with humans, which you gave the hint to in the beginning and then by killing the other bots clearer with less words in the end.
I hope that makes sense to you.

Good entry to the jam! Some of the options didn't work throughout the game and some didn't make sense. E.g., I think it was in the basement where one of the options was "talk" and when I clicked it, it said "there is no need to talk", which makes the option irrelevant. 
The game worked fine for me otherwise, but the quit btn in the end did not work at all.
Congrats on the game!

I found the camera controls difficult to adjust, so I always died in lvl2. I cheated in the end and got to your final screen.
It is a good game and well related to the given theme. The bot is nicely designed, producing the empathy needed for the player wanting him to win. You could improve the overall design, e.g., floors more to contrast with the bot. I didn't like the human face in the end screen as it looked more like a humanoid than a human to me. 
Congrats on the game! 

I thought the camera controlling with the mouse and the navigation nicely done. I ran the first lvl twice as I didn't understand that the yellow block was the cable, lol. So, your objects/lvls do need some more work, but are completely fine for a jam. I agree that the cover img is a little misleading, as it is the first img the player sees. I loved the job you've done with explaining the game / main menu feature of how to play. Neat design and explanation there. Congrats on the game!

Well executed game. Congrats on the entry!

Nice design and drawings. A welcome change to the other art forms of this jam. I found the 2 first lvl's too easy and I couldn't finish the third one. Maybe balance that part out. You could also implement a tiny mini-map when the difficulty to follow the path increases. I am sure it would be a nice addition having a hand-drawn one. Congrats on the game!

Good entry to the jam! I found the pace too slow and the adjustment of positioning and shooting not smooth enough. The environment and characters are nicely balanced, could use some improvement though. Btw. I played the browser version, so I don't know if the web one runs smoother. Congrats on the game!

Good entry to the jam! I found the pace too slow and the adjustment of positioning and shooting not smooth enough. The environment and characters are nicely balanced, could use some improvement though. Btw. I played the browser version, so I don't know if the web one runs smoother. Congrats on the game!

Thank you for that detailed feedback. I am so glad that you liked our game! It is by far polished and finished and does not mirror all what we wanted to do with it, so we were only able to introduce a hint of that. Thank you again for taking the time and play our game!

Nice game. I liked the mechanics. It takes a while to understand how they should be moved or be set into the right order, but ones you do it is fun. With some work on the UI/design especially for the visual clues, it can improve a lot. Congrats on your entry!

Thank you for having a look at our game and your feedback!