Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Plug Out!View game page

Play as a disconnected plug, shoot your way through obstacles to seek answer from the machine.
Submitted by Daya — 4 days, 4 hours before the deadline
Add to collection

Play game

Plug Out!'s itch.io page

Results

CriteriaRankScore*Raw Score
Story#763.3773.377
Sound#893.4933.493
Music#1043.5653.565
Fun#1293.5803.580
Overall#1543.5803.580
Aesthetics#1643.6813.681
Mechanics#1813.3913.391
Theme#2983.3483.348

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music (The New Order) by Karl Casey @ White Bat Audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page
Submitted(+1)

Very fun and fast-paced gameplay ! I liked the Art Direction with the PSX visuals and the retro music that fits very well. The camera sometimes “clips” into the wall. I wish the game was a bit longer, which I know is a big ask for a GameJam, as I really enjoyed it ! Good job :)

Developer(+1)

Thank you for playing ! I am planning to add some new areas in levels and tweaking some of the things in the game to balance it, Might post an updated version next month post the jam voting. Thank you for the feedback as well!

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes (although the camera clipping problem is reduced, it still persists if the cam gets too close to the wall), if you'd like, you can give it one more try.

Submitted(+1)

This game is very satisfying to play. The movement is fluid and the weapons feel strong. I like when games lean into the retro vibe. Great job!

Developer

Thank you so much for playing ! I am glad you liked it!  

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

I love the mechanics of this game. However for me, there were some places where the player was like beyond the walls. Rest had fun playing this. Good job.

Developer

Thank you so much for playing ! Do you mean the camera going inside the walls (clipping through walls) when the player is near the walls ? 

Submitted(+1)

Yes exactly.

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, although the camera clipping problems still persists, I have tried to reduce the intensity of it, if you'd like, you can give it one more try.

Submitted(+1)

I love how impactful  the Chain gun feels. It kinda reminds me of the chain gun in Unreal Tournament and Serious Sam!

Developer(+1)

Thank you so much for playing ! 

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

I like the style and I found the combination of the music and the fast movement very enjoyable. I also tried to plug myself to the plug after shooting it. I had the expectation I would charge like that :D It is a nice 3rd person shooter. Particularly I loved the camera change perspective after switching weapons. Great job. Congrats for your entry! 

Developer

Thanks for playing ! please don't forget to rate it 😄

Developer(+1)

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

I found the camera controls difficult to adjust, so I always died in lvl2. I cheated in the end and got to your final screen.
It is a good game and well related to the given theme. The bot is nicely designed, producing the empathy needed for the player wanting him to win. You could improve the overall design, e.g., floors more to contrast with the bot. I didn't like the human face in the end screen as it looked more like a humanoid than a human to me. 
Congrats on the game! 

Developer (1 edit) (+1)

Thank you so much for playing. By camera controls, do you mean the mouse sensitivity ? I have added option in settings to adjust it. 
I will see how I can improve textures, due to time limit, I had to reuse lot of textures and make use of whatever I could find quickly. If you mean the face of the last boss (with red glowing eyes), the face is actually humanoid, not human, but puts on the face of one and is certainly not supposed to be liked by the player. I tried to implement some post apocalyptic cyberpunk themes with this but the narrative design has not been implemented up to the mark as game merely has only 3 lines of dialogue which give only certain clues about the player character and not the world around it. 

Submitted(+1)

Yes, the mouse sensitivity. 
As for the narrative design, which does not only exist in written lines, I found it a bit confusing.  I played your game again and jumped to the end screen quickly. I still find the humanoid face confusing, because while playing the game the first time the msg for me was that the "bot" (maybe trapped human inside one) wants to connect with humans, so I was expecting a human face. This time I read it more like the humanoid as the "superior, or the one in charge" was talking to the bot, wanting to know the reason why they did or didn't do something. This doesn't make much sense to me. 
I think that the player character bot's behaviour by killing other bots (or in my case dying while trying...) tells much about his character. I would try and make the intention of the character, to connect with humans, which you gave the hint to in the beginning and then by killing the other bots clearer with less words in the end.
I hope that makes sense to you.

Developer

Ok, so here's some (spoiler) lore which I had planned before starting the work on this game. 

The machine as referred to the black and white 'human like' face, is an entity that is guarding 'the wall' (The gate with 'danger, do not enter' sign in the last level). The reason the word 'wall' is used in the intro dialogue is because instead of just force fields, there were also supposed to be destructible walls that were going to be added to the game.  

The player / the plug (or the bot, as you refer to it) is actually a few surviving human organs inside a completely mechanical body, and the body is a battery that powers the force fields when connected to its sockets (as you see the other 'plugs' at the force fields). The player has travelled far distance to reach this wall as he has heard there are humans beyond the wall. Now wherever the player has originated from, severely lacks any human elements (likely possible that the player has escaped some industrial facility).

In the final level, the player powers down the force fields and the defense systems that prevent it from 'crossing the wall' to meet other humans (hopefully, if any exist, as he has heard). Upon that, the machine (not knowing that the player is actually a cyborg(part human, part machine) asks why did he not connect to the force fields as he is a prototype of advanced generation of plug and is programmed to power its defenses only. (the previous generations of plugs being fully mechanical unable to move and easily destroyed as seen in the game) ... The player's reply implies that he is not a robot that will merely carry out a task he is programmed to do, and is a human that seeks connection with other humans. 

The confusion might stem from the fact  that the only human character (player) in the game looks completely mechanical and fully identical to other machines in the game whereas the only 'human resembling' element (the machine's face, and its voices) are mere illusions of human behavior and has no relations to humans at all. The reason it was designed that way was for some world building about how much of human elements have been taken over by the machines in the universe of this game. 

For this reason, all the text in the game uses 'press start 2p' font signifying everything is being run by the machine, except the dialogue in the intro and second line of the ending where the camera zooms at the player character, those two lines use 'comic relief' font (a font that does not look like it is from a machine, but rather human like) .. which I thought would show a differentiation between the player and overall game world.  

I was going to add comic strips style intro and exit where the player / the plug is seen with half destroyed head with some flesh popping out, but this would have required more time, plus I found scripting the cutscenes easier. One other reason I avoided it was because it was recommended in the stream to not include elements like adult themes or gore at extremes, so completely avoided that. 

Now this lore certainly creates more questions like how did the player originate, escape, acquire weapons, etc. But that is a matter of lore expansion or world building. For the game, the core theme was how to focus on connection. Which incorporates both, electric connections (the plug powering the force fields and powering down the machine entity when destroyed) and the player seeking human connections. 

Like the conversation with other players on this thread points out, the game was inspired by older games such as half life, doom, system shock, etc. that (partially and sometimes fully) explore the relations between humans and the unknown, hence not much backstory is provided about the world and the existing cutscenes only show the player and their motif in the game world. 

I do think I can still improve on narrative design on my future games, as this is my first attempt at making scripted cutscenes in the game. Thank you for delving deeper into this. 

Submitted(+1)

Thank you for the extensive reply. You are already doing a great job. And I mean that. You might have guessed that already by my replies. The last scene is where, in my very humble opinion , you struggle a bit. 
"In the final level, the player powers down the force fields and the defense systems that prevent it from 'crossing the wall' to meet other humans (hopefully, if any exist, as he has heard). Upon that, the machine (not knowing that the player is actually a cyborg(part human, part machine) asks why did he not connect to the force fields as he is a prototype of advanced generation of plug and is programmed to power its defenses only. (the previous generations of plugs being fully mechanical unable to move and easily destroyed as seen in the game) ... The player's reply implies that he is not a robot that will merely carry out a task he is programmed to do, and is a human that seeks connection with other humans. "
This and again, in my very humble opinion, needs work to get through to the player with less and/or a different text. I do not see the present design/exposure of the scene as fully transparent or with a more logical flow in order what you want to transmit to the player.
I hope that I could help you some with what I've said, when you develop your game further :)

Developer (1 edit)

I changed some wording in the dialogues of the game as well as in-game messages to provide clarity to the players upon playing game for the first time. I have added more content to the game and some bugfixes, you can give it one more try if you're interested. Although I do not plan to update the game, I am open to feedback on game or its specific elements so I could improve more upon any future projects I work on. Thanks again ...

Submitted(+1)

I played it again and it feels smoother, I still died at lvl 2 and I tried 3 times. I am a lousy gamer I trust :(
Saying this because I couldn't see/read any new in-game msg. If I recall it correctly, during the jam the initial text said "...beyond these walls" instead of "room". I liked the previous wording better. 
The design of the end scene/cheating scene feels more natural. I still think that your dialogue needs improvement. To be certain, though, I would need to come to that scene by playing through the levels and not "cheating" my way there. 
Overall and even you not continuing with the game, I think you did good in caring enough to give it a polish!
Congrats on your work! 

Developer

Yes, the text in previous version said 'wall' instead of 'room'. There are additional messages in place before the final room notifying the player that the next level / current level will be 'room' and the AI face is the 'machine' the description tells the players about. (Tip :- you can beat the game by equipping both weapons and strafing and jumping while fighting enemies, I have made the projectiles as well as hitscans from turrets easy to dodge, although the player has to be careful at the platforming sections). I appreciate your feedback, I will look more into writing tips to make the dialogues better for any of my future games. Thanks again for playing ! 

Submitted (1 edit) (+1)

This is Nyron, I was trying to talk to you in DM about other Discords where you could learn and improve your writing skills in case you are interested.
I find it a bit unethical to advertise for other Discords in a Discord, hence why I asked  to DM you. Good luck with your future games!

Submitted(+1)

Ayy neat bot game! 

I tried to insert myself into the plug hole but nothing happened :P

The machine gun is pretty satisfying to fire, but the controls for rotating was a bit hard to use in tandem with the mouse.

A pretty cool game with decent length for a game jam, nice job :D

Developer(+1)

Thank you so much for playing ! I was actually giving a thought of making an alternate ending where the player would be given the choice to connect to the machine, due to time limit, I did not add it (I don't think it would be necessary now though as it would be very contradictory to the narrative of the game). Also you can adjust mouse sensitivity in the control settings to best suit your pace. Thank you so much for the feedback as well ! 

Developer(+1)

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

Ayy very nice! It has some platforming bits which add some more combination especially when also getting fired at.

I ended up playing twice, because my first run got abruptly ended. It's quite devious to have "Ctrl" be a way to fire your gun if there's a chance you'll also be pressing "W" to move forward :P

On the plus side reloading the game seemed to make aiming and firing with the mouse work.

It was pretty neat holding both buttons and going "pewpewpewpewpew"

And I did indeed try to plug myself in, and get damaged, a few times :D

Submitted(+1)

nice

Developer

Thank you so much for playing ! 

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

good times!

Developer

Thank you so much for playing ! 

Deleted 73 days ago
Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

This was a fun, high energy, game! 

Developer

Thank you so much for playing ! 

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

Controls worked out quite nicely once I got to grips with it.
Tough little bot to fight :P but got there on the third go :)

well done

Developer

Thank you so much for playing ! I think I will balance the difficulty of the turret bot in an update after votings are done. 

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

XD  Was I the only one who died to the first little robot?

Developer(+1)

I think a few other players might also have. Thank you for playing. I will tweak the difficulty of the enemies and post an update after the voting is done. 

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, tweaked the bot a little so it doesn't constantly follow the player, if you'd like, you can give it one more try.

Submitted(+1)

really good entry, your hard work shows. well done bro.

Developer

Thank you so much for playing !😅I appreciate the feedback.

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

Very good game. Fits the theme and deliver a strong message. Great option screen by the way. Short though, would take more.

Developer

Thank you so much. yes the game is short as the scope was only limited to game jam. Maybe I will expand this further or make a sequel for this after the jam ratings are done. 

Developer(+1)

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

Took me back old Doom days. Fun game. Crashed at some point, but that didnt stop me from trying it out and enjoying it. Solid work!

Developer

Thank you for playing ! can you let me know where exactly it crashed ? I updated the game today with a scene prior to intro to load shaders, that is one of the vulnerable points for the game as far as I know. 

Submitted(+1)

Crash happened when I was at the first door and was shooting at the thingy next to the door. No stutter or anything, just closed the browser page

Developer

Thank you for the feedback. You reloaded the page, played again and it did not crash, right ?

Submitted(+1)

Yep, worked fine after that. I just realized that it might have been just some weird chrome key shortcut that I pressed while playing that caused it. So probably nothing wrong in the game, just a browser thingy.

Developer

I see ... the game is actually known to stutter at that point the most when the first 'destroy the plug' message pops up after walking through the first arch, so I thought it would be something more concerning. 

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, I tried and checked that the stutter when player walks into certain points in the level has been drastically reduced, if you'd like, you can give it one more try.

Submitted(+1)

What's there is fine, aside from being able to see through some walls by switching which shoulder the camera is looking over. It does need a bit more content to be able to get invested into it.

Developer(+1)

Thank you for playing ! The game did not have much game design besides the player character idea which I had in mind. Everything was done on the go from day 1. I will see how I can analyze and structure the levels and difficulty balance as per everyone's feedback and add more content to it in the future. Thank you for the feedback as well ! 

Developer(+1)

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, The camera clipping problem has been reduced but it still persists, if you'd like, you can give it one more try.

Submitted(+1)

Despite not being able to rotate my camera in web build, it's a solid project with great art direction and game design!

Developer(+1)

Thank you for playing ! The camera issue can be fixed on web builds by clicking 'esc' till the game pauses and pressing resume (which will capture the mouse inside the game). You can try again if you want. If it still happens on the second try, please do let me know. Thanks for the feedback too. 

Developer(+1)

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

Fun game, cool aethetics. Good potential with a little bit of polish and more structured levels.

Submitted(+1)

Fun game, cool aethetics. Good potential with a little bit of polish and more structured levels.

Developer

Thank you for playing ! I think I can add more stuff to this but it is not planned currently. Maybe with an update in the future or a sequel / prequel (which would also expand the story a bit).

Developer

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, if you'd like, you can give it one more try.

Submitted(+1)

Sure, I'll try to do that! I made simple browser game if you wanna take a look, of you do, I'd love to know what you think about it 😁

Submitted(+1)

Hey, thank you for trying my game and for the review. I played your game again. It's cool. I'd lower the number of batteries and make enemies stronger or make the cannons on the wall harder to destroy, like hide them better so you can't shoot them from safety or you can't shoot them at all and you have to dodge the bullets by jumping or something. The last encounter especially is trivial, you should prevent the player from standing behind the wall, like make the door flush with the wall. The jumps are the most dangerous thing right now. I died a bunch of times because of jumps :D  Well done tho!

Developer(+1)

Thanks for the feedback! I will look forward to balancing the powerups and hazards in any of my upcoming games...

Submitted(+1)

Game lags as it loads which is unfortunate because it truly has a fun feeling to it when it works. Love the character love the atmosphere loved everything except the freezing. Great game though and great job doing it solo!

Developer(+1)

Thank you so much for playing ! I will look into fixing the lag or stutter that happens when a new level starts on the web version, I recommend you to try the windows version, the stutter might not happen on it I believe. 

Developer(+1)

I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, I tried and checked that the stutter when player walks into certain points in the level has been drastically reduced, if you'd like, you can give it one more try.

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page