Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Routes of TrustView game page

An isolated survivor, desperate to save his own life, becomes the connection that gives a quarantined city hope again.
Submitted by Dev Kreatino โ€” 23 hours, 43 minutes before the deadline
Add to collection

Play game

Routes of Trust's itch.io page

Results

CriteriaRankScore*Raw Score
Story#803.3613.361
Sound#1493.3063.306
Aesthetics#2423.4443.444
Music#2523.0833.083
Overall#2793.1943.194
Mechanics#2883.0563.056
Fun#3432.8612.861
Theme#3853.0003.000

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Some visual textures, placeholder graphics, and voice over assets were assisted with AI tools including ChatGPT, image generation tools, and ElevenLabs.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 21 of 29 ยท Next page ยท Last page
Submitted

This is a fun game. Really had awesome experience playing this. Kudos to your efforts.

Developer(+1)

Thank you so much! ๐Ÿ˜„

I'm really happy you had fun with it. Thanks for playing and for the kind words ๐Ÿ™

Submitted

this was a very cool game to play - I had fun. Great work.

Developer

Thank you so much! ๐Ÿ˜„

I'm really glad you had fun playing it. Thanks for taking the time to try it and leave feedback ๐Ÿ™

Submitted

First of all, the presentation is fantastic. The page is very well organized, easy to follow, and the comic-style introduction immediately caught my attention. It does a great job setting the tone for the world before the game even begins.

I also really liked the atmosphere. The setting feels bleak and tense in a good way, and the idea of being the connection between isolated survivors is a clever interpretation of the jam theme.

The combination of exploration, resource management, and discovering information little by little kept me interested throughout the experience. It feels like a concept that could easily grow into a much larger game.

Overall, this is a very ambitious and memorable submission. Great job!

Developer(+1)

Thank you so much! ๐Ÿ˜„

The comic intro was actually inspired by something I saw in a YouTube video. I thought it would work great as a quick way to introduce the story, and AI is surprisingly good at comic-style images. Asset consistency... not so much, as you probably noticed ๐Ÿ˜…

I'm also really happy you noticed how the game fits the theme. For me, "Connections" wasn't just about connecting locations, but also connecting people and piecing together information in your own head.

Of course, it's still a jam game, so there are plenty of rough edges and things I would improve with more time.

And thanks again! I'm already working on a full game with a somewhat similar atmosphere, but on a much bigger scale. So feel free to follow me here on itch.io — I'll be posting a demo in the future. With the help of AI, hopefully we're talking weeks rather than months or years ๐Ÿ˜„

Submitted

Thank you! 

I actually think your interpretation of the theme is one of the strongest parts of the project. I completely agree that "Connections" can go far beyond simply linking places together. Connecting people, information, and discoveries throughout the journey makes the whole experience feel much more meaningful.

I'm also really glad to hear you're continuing to work on projects with a similar atmosphere. I genuinely enjoyed what you've created here, and I'm already following you on itch.io to keep up with future updates and demos.

Wishing you the best with development, and I hope to play your project when it's ready!

Submitted

Nice visuals. I lost a lot while stepping out, so I gave up after a while. It is a good idea, just needs adjusting and balancing. 

Developer(+1)

Thanks for playing! ๐Ÿ˜„

Yeah, sleeping in a safehouse is actually 100% safe. The camp outside mechanic is meant to be a risky last resort and always comes with consequences.

There are quite a lot of actions available each day, but I agree that the balance could definitely use more work. Unfortunately, I ran out of time before I could do as much balancing and testing as I wanted ๐Ÿ˜…

Submitted

Pretty cool ai project. I thought it would be a bit odd, where two people ask for batteries, but one can provide a cure, the other does not. Is loot random? I had only one pack of batteries on the first run. With this knowledge I could complete the second one. Nice one :)

Developer(+1)

Thanks for playing and for the feedback! ๐Ÿ˜„

Yes, the loot is partly random. Street scavenging can randomly give batteries, but there is also a fixed battery reward in one of the ruins.

Actually, finding batteries in the ruins was originally added for testing purposes, and I forgot to change it before submission ๐Ÿ˜…. That's why it's possible to finish the game much faster if you know where they are.

The loot in the ruins is fixed, while the loot from searching regular streets is random.

Thanks again for giving it a try! ๐Ÿ™

This game looks pretty ok, but it is a little sad that almost all of that was AI generated. I didn't manage to get the connection going, but I do appreciate the effort. Basically got robbed a few times and that makes it impossible to actually win the game. Finding it hard to rate this one. Still thanks for allowing me to play it.

Will send the exact timestamp of the stream later.

Developer (1 edit) (+1)

Thanks for playing!

I think the biggest issue was that I didn't explain the medicine quest clearly enough. While watching the stream I noticed you mostly used the regular talk option and never really asked people about the medicine. The idea was that NPCs are busy with their own problems, so they won't bring up Rare Medicine on their own — the player has to start that conversation.

Looking back, I think "Ask About Medicine" was probably poor wording on my part. It sounds like an optional question, while it was actually the main way to progress the cure quest. Something like "Talk About Your Illness" would probably have been much clearer. A small tutorial would have helped too ๐Ÿ˜„

As for the robberies, sleeping outside is always dangerous, but getting robbed while scavenging is only a random risk event.

Submitted

Wow, that's impressive for a jam, really good work

Submitted

Wow, very atmospheric! A really impressive example of what 1 person can do with AI in a game jam.

Submitted

Well done really cool game!

Developer

Thank you so much! ๐Ÿ˜„ Really glad you enjoyed it ๐Ÿ™

Viewing comments 29 to 21 of 29 ยท Next page ยท Last page