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BunyBuild's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #245 | 3.095 | 3.095 |
| Theme | #320 | 3.238 | 3.238 |
| Aesthetics | #358 | 3.143 | 3.143 |
| Overall | #432 | 2.762 | 2.762 |
| Fun | #435 | 2.571 | 2.571 |
| Mechanics | #482 | 2.476 | 2.476 |
| Sound | #630 | 1.571 | 1.571 |
| Story | #676 | 1.333 | 1.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Envinronment : Just Create Lowpoly pack Player: https://assetstore.unity.com/packages/3d/characters/slime-rabbit-144436 (AmusedART) Skybox: https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353 (Render Knight) Music: https://opengameart.org/content/pleasant-creek (Matthew Pablo)
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Comments
Nice endless runner.
A very nice endless runner. The idea is well executed. This is a very good achievement.
Good start of a game here. You've created a nice environment and the endless nature of it is good. I thought the mechanic of building up your weapon was great. It was a bit confusing to me as to how I was supposed to do it, as it would show me, for example, the outline of wood, but then it wouldnt collect wood until I had collected a tire/rubber band. It definitely feels like theres some good potential here, but I think it will take much longer than the time afforded in a game jam to flesh it out. Keep going - good job.
Neat concept! Chill vibe, wish it was fleshed out a bit more ^^
Nice graphics and music!
I didn't really understand what the number in the corner is for. It didn't appear to be changing.
Nice graphics and music!
I didn't really understand what the number in the corner is for. It didn't appear to be changing.
Relaxing endless runner was nice. Usually endless runners are fast paced. I did want to see how long the weapon thing can be. A hint to collecting where the missing resource would have been helpful. Found it by mistake. Great Job!
relaxing and cool, I wish to be able to do more
Nice game, very relaxing to play.
Was a a bit confusing at first. Not sure why the weapon keeps extending toward the right side ( ̄▽ ̄)
Great job! I like it so much, when you put more enemies and props will be awesome!
Nice and relaxed, had a few issues with collisions but good job!
I'm quite irritated how I spent so much time in this game :D even for an endless runner there isn't much content "yet" .. but it still works very well, exceptionally optimised to game jam time crunch
Thanks for playing. I was planning to add more enemies and turrets, but I ran out of time.
great game, like the chill vibe
Thanks for playing, I'm glad you felt that way
Fun idea! hit boxes for pick up hit a little unforgiving and I struggled to understand why I couldn't pick up a blade or a log / connector ring. I had 176 points at one point then tried to battle a giant Eye but just moved through it and my points went to zero, then thought about using the arms and it disappeared but no points :(
Would be fun if parts fell off.
Enjoyed it <3
Thanks for playing. I added the enemies and the score four hours before the deadline; I think I could have done a much better job.
I really did enjoy the game as a whole. Kinda got confused by the pickup range but I got it in the end. I really like the idea of gathering things and combining it. Later in the game my left arm went to like 10 or so senses while my right arm was on 2 xD. As a whole I enjoyed it and could only say I would love to see more and maybe get a bit control over the music since it was a bit too loud.
But u can be proud to realease something like that 🔛🔝
Thanks for playing. I know there's room for improvement in many areas, and your feedback is very helpful.
It was a bit confusing to know what items I could pick up and what items I couldn't pick up, but it was still an enjoyable experience. Connecting the sticks was pretty fun.
Thanks for playing. I wanted it to be possible to pick up any object, but that would require a lot of changes to the core mechanics.
I liked how you incorporated the theme with the growing arms of the character. I found that really creative! :) I just think an explanation would be really helpful, because at first I didn’t understand what the items were for or whether they were friendly or not. I also thought the number shown was my score. But once I got the hang of it, it was fun to see how long the arms could grow :)
Thanks for playing. I added the scoreboard at the end, but it didn't really serve any purpose.
Hello,
it was a relaxing game to play, the music was very good, some sound effects would have been nice, at first i didn't understand what the number in the top left was, score or health, I think it's health now and it seems to go down if I didn't push away enough stuff, it was a bit unclear but very well made for 1 person in a short amount of time, I like the take on the connections theme, I was wondering if there is a maximum amount of "arms" you can grow? this was me like 5 minutes in :) I enjoyed it! gj!
Thanks for playing. I had planned to add a thousand more things, but I ran out of time.
That's very relatable, good job anyway!