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1ButtonWonder

292
Posts
18
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35
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3
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A member registered May 01, 2023 · View creator page →

Creator of

Recent community posts

Thanks for your comment! I used the leaderboard provided by unity gaming services.

Hello Lucia,

Yes you can breed dragons half the size and up to double size now, if you for example want a small dragon keep breeding small dragons together, same for big dragons, also there's a 1/16 chance it'll turn out shiny too :)

Have fun!

This seems to be nice, but I can't move at all, maybe it's my keyboard layout, can you explain what the controls are, so I can give a fair rating? 

Thanks! :)

This is more my kind of game, I like the concept a lot, it would be nice to show tooltips during the race, e.g. to inspect opponents items, I got beat by the Gas Guzzler I think, a leaderboard would fit nice too, as for the graphics, they are kinda minimal but I like the color choices and style, the sounds were okay but there seems to be no music, overall a great entry.

your end life plan seems nice, async multiplayer would be good for this kinda game.

Good job!

I enjoyed it, I would however change the controls so you can shoot with mouse buttons instead of going forward, the graphics were nice, the background could use a little more detail, maybe like flying over a cyberpunk city or something, the sound effects were okay, I didn't hear any music though, overall you did well! gj :)

I can't say much about this, it was in my queue to rate but I don't speak spanish, the intro was nice.

I liked it, The 1 bit color palette was good, the controls were good, some sound effects and musics would be nice, there was also little incentive to move left or right, maybe add in some hazards you need to avoid while slaying birds :)

Good job!

I liked this game, it was simple but fun, I like the fact I just can play it with 1 button, I didn't make it into the leaderboards sadly enough, the graphics are fine, the sound effects were nice, I'm not sure about the music, maybe some croud cheering sound effect would be nice to have if you score a goal.

Well done!

It's a fun game, I was way too slow to get into the leaderboards though, the character controller was very smooth, I have no working controller atm but I think it'll play even better on a controller. I also liked the graphic design. the theme is well implemented and I like that you have a menu and a tutorial.

Good job!

Thanks, I appreciate it :)

Whoa, didn't realize players would get that much points :) gj!

Thanks, glad you liked it :)

Thanks for the feedback and playing my game. That are some real high-scores from you both :)

Thanks, that means a lot! :)

Glad you like it :)

Thanks for playing :)

Thanks, that means a lot to me!

Thanks for your feedback, I'm glad you like it :)

Hello, I did the update :)

https://1buttonwonder.itch.io/chain-walkers/devlog/1541965/post-jam-update

Hello,

Your idea to display a warning for attacking goblins is now implemented!

Thanks for your feedback!

Good news!

I'm working on updates to release after the gamejam.

Your idea of the walker knocking down trees is in the version I'll release after the gamejam.

It is called the "Mauler" and can only be installed on the initial "first" walker.

It automatically damages trees and rocks every 1 second, it takes 3 seconds to clear an object, each second the walker is stuck it'll still receive damage though, even with "Mauler" installed.

Thanks for the idea!

I'm working on updates to release after the game jam, and your "Turret" idea is already implemented in a local version, I need to tune the monsters now cause it's kinda unbalanced, thanks for the idea :) 

(2 edits)

Thanks for your feedbakc!

I know the leaderboard is a bit weird but I had no time left to make it more "correct", in theory, for getting the highest score you want to mine the diamond later on, I will change it in the future

Glad you like it,

[EDIT] Thanks for donating to the composer, I don't know him personally but I really love his soundtracks. The walker is made with inverse kinematics, it's a "formula" that calculates how a bone/arm/leg should move to reach a target point.

Thanks!

Thanks for playing my game!

I had lots of spare time and a good idea of what I wanted as a concept. as usual the scope was too big and had to leave some planned stuff out.

Glad you liked it, thanks for your comment :)

Thanks a lot, I appreciate it! :)

Thanks for your feedback!

It means a lot to me :)

It's a unique concept, it starts off easy, but becomes chaotic over time, it was well explained how to play, I like the rotation mechanic, the visuals were okay, good job!

(1 edit)

Hello,

The game was really fun to play, the graphics ingame are good, but the intro screen was beautiful, the music and sound effects are good too, I feel like later levels become too easy to complete, maybe do a bit more balancing, I had this setup in wave 20 and it felt a bit too easy. I enjoyed the game a lot, good job! 

Hello,

This is put well together, smooth and enjoying gameplay, it seems very polished, i like the settings menu, the graphics were good and the music and audio effects were nice too, good job all of you!

Hello,

I like the idea of dice rolls for attacks, but it's hard to fit it in a real time game, it kinda worked though but it felt a bit slowish, the graphics were okay, the camera seems to clip closer to the player if an object (like a wall) or enemies are between camera and player, I think it would be better to assign a semi transparent material to the wall, Good job!

Hello, thanks for playing my game!

I didn't know monsters are coming, but it kinda is similar when I looked it up.

Thanks for leaving a comment!

Thanks that means a lot, good luck! :)

Thanks for playing my game, I'm going to watch it again :)

Ah you are right, I did read the conversation, it was my fault, I might give it another try!

Hello,

This was nice to make in the assigned timeframe, I thought the whole game would be just collecting scrap, I was kinda amazed when I repaired the ship and could even fly it, it was nice to walk on the surface of the planet, I think I flew to the wrong moon however, i flew to the red rock and kinda got stuck in it, the music and sound effects where decent, good job both of you!

I immediately understood how the game worked, the characters are well made, I got stuck in puzzle 4, it's early here, maybe I need a coffee to and try again, visually it was quite good, the characters gave it some extra "charm", I didn't hear any music it seems but the sound was okay, so was the volume, good job, I enjoyed it!

Thanks for the feedback,

this means a lot to me, glad you liked it, I was very unsure about this concept while developing it, but it kinda came together :)

Thanks for playing!

I understood the game quite quickly, which is good, it keeps players interested, the gameplay is smooth and follows the theme really well, the music was good but a bit too "heavy" for me, the sound effects were well done, and I liked the neon visual style, I wasn't too good at the game, probably because i'm slow lol, very good entry to the gamejam, good job!

Hello,

It was hard to understand what I should do, I read the rules, but seemed to make the wrong guesses, sometimes I had 1 or 2 heroes being successful though, as for the graphics, I think the pixelart looked beautiful and added a lot to the game feel, really amazing, the music fits well and the sound effects were clear too although maybe a bit too loud, implementing a menu and a guide was certainly a good idea, the GUI looks good too. good job!