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CONNEGGTED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish – Did the slice feel like a finished game? | #5 | 3.778 | 3.778 |
| Overall - As a final product, what is your overall rating? | #14 | 3.111 | 3.111 |
| Core Loop – Is the core loop fun/enjoyable? | #15 | 3.111 | 3.111 |
| Scope - Was the game focused on one tiny idea? | #19 | 3.889 | 3.889 |
| Overall | #22 | 3.244 | 3.244 |
| Theme - How well did it incorporate the jam theme? | #32 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord handles of contributors: (This will not be shown publicly)
@GDI_Logan & @GDI_Gui
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Comments
Really polished entry that took some easy to understand ideas and put them together in some unexpectedly difficult but satisfying and fair puzzles!
Everything in this game felt like it was part of the game, like the art, music, animation, mechanics all felt like the worked together to really feel like a completed/full game. From the first screen it just felt like a completed product and really made a huge initial impact.
The polish was phenomenal, from an interactive tutorial, to the little effects places everywhere, the level select and the heart animations when you get the egg back safe. I adored the animations in the flower and chicken, it really oozed character and charm and fit with the whole general feel.
The level design felt like a good ramp of introducing things and then building them up. I was stuck for a little bit before I had the 'aha' moment that I was being stupid and you can rotate the fans too. In general though I think it was quite tricky but I was really impressed with how fair it felt and how compelled i was to 'just beat this level then ill go back to review'.
Having a level editor in a jam game is pretty amazing. its cool to be able to play around with it! its a shame i cant save and share the levels... but i guess thats not a hugely impactful feature for a game jam and ill make do with sharing a screenshot of what i spent my time making in your sandbox 🤣(to your engines credit the physics didnt break down _at all_!)
This review made our day. I can't thank you enough for taking the time to play our game and leave such a well-thought-out review.
We had a lot of fun working on this game. The sandbox can actually save levels locally, but we didn't have time to make that work in the web build.
We'll hopefully be able to update the game once the jam voting period is over.
Game is alright but I honestly didnt like how slow paced it is and also the theme wasn't really interpreted too much in my opinion.
The textures were cool but the game core loop could have been more enjoyable.
(это не плохо это похоже на полноценную игру от ровио только ии текстуры не очень а так неплохо 8/10) This isn't bad. It looks like a full game from Rovio, except the AI textures aren't great, but otherwise it's pretty good. 8/10
Great art, sound, and core loop. Love the name as well haha. Great job!
I can't get past the first level as I can't get the egg to roll along the float board, and the sandbox doesn't look like its unlocked from the start to play around with the other tools in the game.
Did you follow the tutorial? It is required to continue the game in either modes. As for the board, you need to rotate it to keep momentum.
Level 1 where the chicken tells you to drag platforms to protect the egg from the spikes? That is where I got stuck. Egg would just sit on the wood plank I dragged in.
Angle the plank some to keep/increase the egg's momentum.
I couldn't figure out how to angle it. I'll give it another go.
Ah ok, so the really useful information I think has a timer on it, so I missed it even when looking for it as she went to the BAWK text box before I was done with trying to place the platforms for the first time. On the 3rd attempt I carefully watched and notice the rotate information text box come up when I was trying to place the platform. Easy to miss that key information.