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A jam submission

DotPopView game page

Fast-paced rhythmic arcade inspired by Osu! Control a trailing arrow and pop dots to the Trance beat.
Submitted by Superistroyer (@supertom145), Street_uwu, Simon Remsik, Aver, kerry_pog, filipp_szz — 1 hour, 3 minutes before the deadline
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DotPop's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#1333.5713.571
Music#1843.2863.286
Fun#1873.3573.357
Overall#2433.2863.286
Sound#2752.9292.929
Aesthetics#4232.8572.857
Theme#5042.5712.571
Story#5321.7141.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
6

Did you use any existing assets? If so, list them below.
Font: Chelsea Market by Crystal Kluge (SIL Open Font License), SFX generated via ElevenLabs AI, Music wasn't made during game jam, We also used some old arts from our artist's archive

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Comments

Submitted(+1)

Overall, this game had a unique concept/mechanic and a smooth implementation, and I'm sure it would be fun if I could differentiate color better. I failed within the first 10 bubbles since couldn't really tell which was A and which was S. This seems super specific to my particular (very rare) brand of color vision deficiency tho, I checked the colors of the game against the most common forms and the colors were distinct under all of them. If you picked the colors like that on purpose, thank you for considering accessibility. :)

I'm very impressed if you created this without knowing Godot beforehand, as the game's page sounds like.

Submitted(+1)

Very cool mechanic. 

Submitted(+1)

I think the game got tired of me playing it and stopped spawning dots! This is the score I managed:


It's a good game, simple enough to easily understand and complex enough to keep it interesting. I like that more colors are introduced over time, giving the player both a sense of progress and a gradual increase in difficulty.

The sound and music in game work very well. The sound for UI interaction on the main menu was uncomfortably high pitched for my ears.

Ideally you'd want the how to play information on the game page within the game, rather than a 'button' which tells the player to read the page content instead.

The cursor followed my mouse direction quite well, I was able to catch dots which at first appeared as though they might escape my reach. There was a significant spike in lag whenever I changed my cursor's color alignment (I'm playing it on a Firefox browser if that's relevant to know.)

Submitted(+1)

I liked how it gives some time, starts easy and makes you get used to it. I didn't go too far in the game but at some point I realised not popping stuff doesnt lose me HP, therefore I could just stay idle or wait and make sure Im popping the right color, which broke the rythmic illusion for me, but other than that I like the idea and the gameplay, was a very fun experience!

Submitted(+1)

Fun game, responsive and satisfying controls and popping with a mouse.

Submitted(+2)

Cool game and catchy music!

Submitted(+1)

It's a fun game and a very unique conept, enjoyed playing it even it was abit hard at first. Good job guys.

Submitted(+2)

the feeling this game provokes cannot be described without pejorative words.

the player needs a bit of time to get the hang of it, and then the difficulty gradually increases which is good.

the dopeass track really added lot to the game.

the game could benefit from a little bit of story - maybe a campaign of some sort.

it is  fun. well done!

Developer(+1)

Thanks! I’m really glad you liked the track. :)

Developer(+1)

Glad my track Come With Me is in DotPop. I recommend the game, it’s fun and worth trying. :D

Submitted(+1)

Fun game, cought up in it, really like the combination between the letters/colors. Well done

Submitted(+1)

Really challenging. Took me a minute to understand why I was failing XD

Submitted(+1)

Solid little challenge. Took me a couple of minutes to get used to the controls but once I did, I really enjoyed myself. I loved the cursor changing colors to what you had selected. 

(+1)

Game was a real challenge. Loved how the difficulty continued to scale with more speed, faster decay on the dots, more colors being added in, traps, and more routes the dots would take. Became real hard to even track and react at one point lol. Highest score for me was 3714! Great job team!