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iamEmo

178
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2
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A member registered Nov 28, 2024 · View creator page →

Creator of

Recent community posts

Wow, it would be stressful. I wanted to make a more chill game, this was my first attempt at an incremental game, although not very successful, due to lack of time. Thank you for playing my game and for the advice!

That a nice game, you did well!

It's a bit flashy, but good job

What a solid game, I really enjoyed it and finished in 19 days, good job!

Am I the only one who got really mad? Great game, by the way. I want to beat it so badly, but I can't. I feel like I'm so close!

Wow, what did you manage to unlock? I'm really happy you gave it a try. Thanks for playing!

Yeah, I didn't consider that most jam developers wouldn't play long enough to unlock everything. I should have made the items easier to unlock or added a cheap currency multiplier. I also planned to add random item discounts, but forgot in the rush. It's a shame that most people won't get to try the items, because they were really fun to make. Thanks for playing!

Thank you for playing! I tried several different approaches, including polygon clipping, but I needed it to work over a large terrain area, which caused a lot of lag. So I looked for a better solution and found this open-source repository: link

Yes, some of the issues could have been solved through the UI, I did think about that, but I didn't have time and ended up forgetting about some of them. In any case, thanks for your honest feedback, I'll try to do better next time!

I see the vision, good job!

Cool game, I survived for 3 minutes! 

What a great game! I really enjoyed it, although perhaps the balance needs a bit of tweaking,  because, essentially, you can tank anything, but the flying bosses were a bit more challenging. Well done!

Maybe you meant you can't dig? That's because the timer is up and you have to start over. Thanks for playing!

That's an interesting idea, how did you come up with it?

I've tried to provide as many clues as possible, but yes, some things are probably still not entirely obvious. Thanks for playing!

Yes, it's funny, and sometimes a bit annoying. A proper game of this sort in 2026 would need to have some sort of more interesting twist or gimmick, but yes, I'll give it some thought. Thanks!

Wow, impressive work, and puzzles are pretty challenging 

Finally, I'm gonna kiss them all

Interesting concept, but what do upgrades actually do? I'm spending  time, but it's unclear what for. Anyway, good job!

Wow, stunnig artwork and cool puzzles, MUHAHAHA

Great game, very chill

Fun little game!

Yeah, I guess that’s my weakness. I always assume things will be easy enough for players to figure out on their own, and I think the game will be more interesting that way. But I probably should have added more visual feedback

You can't die in my game. The pipes can burst, but you can repair them by turning the red valve handle.
Yeah, I started making this game thinking, "This time, I'll finally add a proper tutorial",  but once again, I didn't. Instead, I put the instructions on the loading screen. Since the web version takes about 30 seconds to load, I basically used that time for the entire tutorial and thought it would be enough. Thank you for playing!

Yeah, shaders can be pretty expensive, so you have to be careful with them, especially in web builds. You could make a simpler version of the shader for the web version, or disable some of the effects entirely using OS.has_feature("web").
The 120 physics tick rate could definitely be part of the problem too. Since the default is 60, you're making the game perform twice as many physics updates, which can be especially costly in the browser.
There could also be unnecessary _process() or _physics_process() calls, particles, lights, transparent materials, or too many draw calls, but it's hard to say without looking at the profiler or the code.
I played your game in the browser, and it runs pretty smoothly for me.

Cool and fun game! I really like your level design, it feels open and non-linear

Thank you so much! To be honest, my spaceship looked ten times better originally, but I was forced to simplify all the models and remove the textures, materials, and effects just to make the game run smoothly in the browser. But thank you anyway!

It was definitely an experience... I would never have thought of the word "sunroof", I lost

All items are activated by the red button. They just have different chances of appearing, all lower than the speed-up. Thank you for playing!

Thank you!

Great game, I like the vibe and visuals a lot. But I think that AI x2 doesn't work with +4 scales. Anyway you did good job!

Fun game, great job!

Oh, yea,  typical morning, me saving the internet

There too much ice in the space!!

Fun little game, I reached a speed of 4600. Cute sharky!

Cool game, I like companions!

I'm really not sure what I'm supposed to do, other than move to the final room. The game looks good, but I don't understand the three options at the bottom. When I click them, it feels like I softlock the game. It says choose the room or altar, so I try clicking all the rooms and altars, and even pressing random keys, but nothing happens. After that, the arrows to move to other rooms disappear, so my only option is to refresh with F5. Sorry, I just can't figure it out

Cool, reminds me of the games about the moon lander. It's funny that you can complete the level from under the finish platfrom, that's how I finish the last level lol

Pretty satisfing game and the "WOW" sound is my favourite, funny!

Yeah, it's not very clear, my bad. Also, I kept having issues with mouse movement in the web build, the camera would move on its own. I tried to fix it by filtering the input, but now it feels very slow. Next time, I'll test the web build much earlier. Thank you!