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A jam submission

Lumi's DreamscapeView game page

Step between day and night. Restore a restless dream.
Submitted by Happy Cat Games — 16 hours, 38 minutes before the deadline
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Lumi's Dreamscape's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#424.2134.213
Overall#513.9343.934
Mechanics#573.8523.852
Story#593.5903.590
Fun#653.7873.787
Music#823.6233.623
Sound#1103.3933.393
Theme#2953.3773.377

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://app.envato.com/ for sound (subscription), GameDev.tv’s Game Jam Asset Bundle (Interior 3D models only, sprite and art was done by me)

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Comments

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page
Submitted

Brilliant!  I hoped to see the same graphics as the cover image but still great game!

Developer(+1)

Well I drew the cover art and the little sprite character. The 3D models came from the GameDev.tv game jam bundle they had on sale prior to the game jam. I'm hoping to follow Grant's YouTube videos on the grease pencil on simple 3D models that I could model in Blender so I could achieve the same art style that I drew for the main menu and Lumi. I am only a 2D artist so I did the art where I could D: The 3D models are beyond me at this point!

Submitted (1 edit)

I hope my comment didn't hit in the wrong way. I didn't mean that in a bad way at all, the game is good, I just think that your art on top of it could make it a gem, that's a compliment if anything :)

Developer(+1)

Aweee no no, not at all. I really appreciate that! I was sad that I had to use 3D models from an asset bundle since I really wanted it to be all my art, but tis is the game jam length constraint :P I REALLY appreciate the kind words. You're way too sweet! I can't wait to learn from Grant on the grease pencil! I hope it's easy to carry over those nodes into Godot <3

Submitted(+1)

This is a great start to something that could be a chill little experience. A bit of polish to contrast certain things and make them stand out better would go a long way, but overall, I think you nailed it. Keep up the good work!

Developer(+1)

Awee thank you! I was really struggling with the daytime environment post processing especially since I had to restrict this game to compatibility mode which doesn't have things like volumetric fog available to it and various other things. It's something I definitely want to keep tweaking! I have never done indoors or else I would have just stuck with directional light, but that doesn't make much sense for an indoor environment :P

Submitted (1 edit)

I like the concept of switching between night and day and how the mood changes with the transition. I also like the environments and the lack of shadows gives it a unique look.

I did encounter a bug where I got stuck and was unable to jump out, forcing me to refresh.


It was also visually unclear that I could jump on this spot. I wandered around a bit wondering what I needed to do before I accidently jumped on this.


I would also suggest indicating that the pickups change the environment. At first, I didn't realize the things I was collecting/interacting with added new objects to the environment. It took me a bit of wandering around the first area before I realized that the vine by the desk had appeared. Not sure if it was lighting the candle or collecting the plush that activated it.

Besides that, nice job on the game! I enjoyed the visuals and the concept has potential if you add more variety in puzzles and interactions between the day/night states.

Submitted

Wow, well designed game. you can expand that for a bigger project!
GG 🔥🔥

Developer(+1)

THANK YOU! I had a few other people mention this too. I think I honestly might push it further since it seems like some people are interested which warms my heart to pieces! D:

Submitted

Nice! This is absolute cute, the gameplay works well, I like it! Will you continue it after the jam? I'll be eager to see more of it:)

Developer

I have had at least 4 people mention they would like me to continue it past the jam so I'm honestly really thinking about it. I might start posting a devlog starting over so I can make the puzzles more enhanced and possibly post my progress on YouTube or something <3 I really appreciate these kind words! Thank you SO much!

Submitted

Would love it but it's your project and your life, don't burn out over this, if you planned to stop after the jam. Yet if you decide to continue, I'll keep an eye on it!

Submitted(+1)

Other than the occasional lag (when switching or picking up the gem) and a somewhat abrupt end to the game, everything else was good. The character and the environment are charming. The puzzle is challenging but not too challenging. Well done.

Developer

Thank you!! I was really hoping I had time to add more levels, but I spent a lot of time on the world environment, animations and art, and the intro dialogue (which I really wanted a cinematic art animation for too) :P I was hoping for at least one more level, but I was already pushing midnight the day prior.

I am going to keep looking into the lag. It seems to only happen in the web version!

Submitted

WOW. I absolutely loved the switching between dimensions/worlds. The mood shifts so quickly and it's such a neat idea. I love the darker scene constrasting the paper like character. So good. What a great presentation. Good job.

Developer

THANK YOU! The world environment node is what I worked on first thing when I started the project. I couldn't get the daytime the way I wanted it but it's because I had the game in Compatibility mode for web support so I couldn't use things like volumetric fog and whatnot. I'm hoping to enhance the environmental feel if I push it further to Steam or something small :)

Submitted

that was lovely. that switch between worlds was smooth and super satisfying to solve the puzzles with. I also found the little guy very charming! nice job!

Developer

Thank you so much!! I don't know if you ever watched Spirited Away, but that's where I got inspiration for him when drawing him! Those little soot characters are just so adorable and they worked well with the idea I had! Thank you SO much for the kind words!

Submitted

Cool game! I like the idea of switching between night and day! The puzzles and the platforming worked nicely and it was fun! The only thing I'd add is coyote time for the platforming and a better way of communicating the last puzzle in the first room, I didn't understand the candle made the vine grew until I backtracked to it.

Developer(+1)

I actually do have a coyote timer for the player movement with the jumping so it felt more gravitational pull when you get over the arc of your jump. I could have maybe increased it more to make it show more. I was taking Rayman Legends sidescroller as an inspiration for the player movement but their movement is soooo good.

The first room was actually supposed to be the tutorial level, but I didn't have time to code the actual tutorial part of it so I resorted to just plopping in the controls UI you see at the bottom left since I really wanted to get in the intro dialogue scene and the main menu scene background that I drew :)

Submitted (1 edit) (+1)

The art was really nice so I guees it payed back hahaha!

Submitted

This is awesome! I had an idea like this years ago for another jam that I never got around to finishing (but in 2D). Great job. One problem though....needs more levels :P. Great work.

Developer(+1)

Ahhh really?! I know switching between worlds is a very popular mechanic even in big game titles too. It's such a neat concept. I am obsessed with the aesthetics for Paper Mario so if it was anything like that, I would have been sold :P I wanted to keep my character 2D so I could do the animations and drawings for it since I'm not a 3D artist, but I know I have seen some games mix in 3D environment with 2D characters!

I really wish I had more time to make more levels! I prioritized getting the controls UI since I didn't have time to do a tutorial level (the first one was supposed to be that with a walkthrough).

Submitted

Cool idea, I like the platforming challenges that involve switching between worlds.  Would have liked a couple more levels, but that's how jams go.  Nice work!

Developer

Haha thank you so much! I really wish I had time to develop more games, but I really wanted to get the controls UI, intro dialogue, and main menu scene done :P

Submitted

Love the title music!

The player character is also really cute, and the concept for the game is lovely. The transition between day and night has a great effect.

There's a bit of a delay when picking up the dream fragments, at least in the browser version.

Developer(+1)

Yeah I couldn't figure out why the web version kept doing a little bit of lag here and there since it doesn't happen in the exe or when running it on a local node server on my computer. I knocked down the size to 25MB too, but I think I could possibly optimize it more if I did some more research. Never got to the point of optimizing a game so it's definitely my weak suite which I will research more on :)

Thank you so much! I had a lot of fun drawing Lumi. I got to do my first animation in Clip Studio since I'm used to using Procreate! :)

Submitted

The ending was very sudden, and I was a bit sad when it was over. The concept is so cute and fun. I was afraid the game was gonna crash a few times when I switched between day and night. But it never did. Overall, great job!

/jam/gamedevtv-jam-2026/rate/4611569

Developer

Awee thank you so much <3 I'm not sure why the web version of this game does that lag thing. It doesn't when I run it on a local server on my computer or with the exe download of it so I'll have to look further into it.

Thank you so much for playing and the kind words! I really wish I had time to build out a couple more levels for the jam!

Submitted

i loved the adorable atmosphere, especially the menu screen in what i think is crayon? I liked the switching between worlds to progress, wish it was a little longer.

Developer(+1)

Yes! <3 I wanted it to feel like a child's coloring book since that's the main storyline behind the game (in a child's dream/subconscious). Thank you so much! I have been drawing since I was 12 so I was excited to draw the main menu scene :)

I really wish I had time to build out a couple more levels <3

Submitted(+1)

I had a lot of fun! The art is adorable and i loved the switching between world puzzles. Congrats!

Submitted(+1)

Wonderful and really relaxing 😄
Loved the puzzle design and the switching mechanics between the two sides! Not sure why, but sometimes the game lagged a bit for me.

Developer

I noticed this with the web version too! I even re-imported the meshes too to make the textures lossy instead of the vram it was by default. I got it down to 25MB so not sure if the downloadable version would work better, but I'm hoping I can minimize the size even more when I push the concept further to prevent the lag <3

Submitted

Wonderful submission, I wish it was longer! Great idea behind the theme and put together nicely.

Developer

Thank you for the kind words <3 I really wish I had time to add more levels! Maybe when I push it further to possibly release it on Steam since I had a few comments hoping I would continue it, I will definitely have more levels, but possibly way more intuitive day/night puzzles too with more animations and involvement!

Submitted

Lovely game. The world switching is cool! A shame it's only a couple of levels. Good job.

Developer

Awee thank you so much! I really wish I had time to add more levels! When I go to possibly flesh this game out more for a Steam release, I want to make the puzzles more intuitive and animation-packed. Thank you for the kind words! <3

Submitted(+1)

Really cute plattformer!

Submitted

The light/dark switching and the climbing are both quite innovative mechanics, and the story is nice, too.

Looking at the screenshots... I totally missed the moon and star lights while playing. So maybe add a thing that actively involves them as well?

Loved it!

Developer

Are you referring to the background decorations? I could try to incorporate a puzzle with those for sure. They were more just decorations for the playroom level :) I think it would be really neat to include those especially with the whole mode switching. Thank you for the suggestion <3

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page