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Cool game! I like the idea of switching between night and day! The puzzles and the platforming worked nicely and it was fun! The only thing I'd add is coyote time for the platforming and a better way of communicating the last puzzle in the first room, I didn't understand the candle made the vine grew until I backtracked to it.

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I actually do have a coyote timer for the player movement with the jumping so it felt more gravitational pull when you get over the arc of your jump. I could have maybe increased it more to make it show more. I was taking Rayman Legends sidescroller as an inspiration for the player movement but their movement is soooo good.

The first room was actually supposed to be the tutorial level, but I didn't have time to code the actual tutorial part of it so I resorted to just plopping in the controls UI you see at the bottom left since I really wanted to get in the intro dialogue scene and the main menu scene background that I drew :)

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The art was really nice so I guees it payed back hahaha!