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Rapid Recoil's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #91 | 3.304 | 3.304 |
| Theme | #107 | 3.522 | 3.522 |
| Overall | #148 | 2.957 | 2.957 |
| Audio | #189 | 2.478 | 2.478 |
| Graphics | #190 | 2.783 | 2.783 |
| Fun & Game Design | #204 | 2.696 | 2.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/deadlinedev/rapid-recoil
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Comments
Reminds of dani's game Karlson. Pretty cool.
Thanks
Great game I really enjoyed it 😊
Thanks
After falling off once i instantly understood the mechanic and i honestly found it really creative and interesting :O And if your objective is to make a rage game then in my opinion this is the perfect mechanic for it! I sadly couldn't master it well enough, i managed to get both sawed-off shotguns and that one pistol that's higher, but after that i couldn't progress more, skill issue i suppose lol! I think this game has so much potential, it's really good and honestly fun to control, even if it's a little stressful :D
Thanks for your feedback! I really appreciate it.
This is one of the hardest games in this game jam although the movement was really hard but it took some practice lol You could also try my game too if u have time
Sure, I'll try, thanks for the feedback. It sure helps when making rage games if the movement is adaptable during the short time in a game jam.
Hard game it is but raging after making a wrong angle shoot is part of the design XD
Do sometimes the aiming and trajectory don't match sometimes, Overall fun game.
Interesting... It hasn't mismatched any time I have played, I think it has something to do with the positioning scripts of the recoil target, nonetheless thank you for the feedback.
wow thats the hardest game i played on the jam so far
really creative!
Thanks
This was new to me and yes I had to read the tutorial to understand what I am supposed to do :) Interesting idea, and I have to say it again, it is amazing what can be done in Gdevelop :) I got maximum to the office and managed to get the other weapon which took me up up but then I fell down down haha :) Was reading the comments here, and yes, I would be so happy if I could move around with the arrows and use the weapons just for jumping :) I was so near to the new weapon and had to use almost all my leftover bullets to somehow get close to the weapon so I could grab it :) But the idea and the fact that you managed to do this in 9 days is just impressive to me! Very well done! Keep up your originality :D:D:D
Thanks! seriously. And for the movement and stuff I intentionally made it where it takes a while for you to adapt to it like getting over it, although in a jam setting it might not have been a great idea because many people find it insanely hard given the fact that they need to rate other games too, although in some post jam updates; I might add some options for it or some sort of obstacle or something. Thanks for the feedback though.
muy buen juego bro, entendi la mecanica despues de como 5 minutos de estar cayendome al vacio.
it looks like a game that makes someone cool if they're a master at it
lol yea
Wow this game is very hard i really like the movement mechanics epic game
Thanks!
I'm not used to this type of game, so it was difficult to advance at first. If I understood correctly, we use the recoil of weapons to throw ourselves into the air. The concept is interesting and quite well done.
Thanks for the feedback, and yes that is how the game works, but if you run out of ammo you gotta find a new gun which I've put throughout the map, and you can find a sawnoff inside the pc office and stuff.
So good :)
Honestly couldn't make it past the pc office, I quickly ran out of ammo. Is there something I can do to get more ammo? I like the idea (something like Getting Over It) with the recoil.
There is a sawnoff shotgun that you can switch to, and if you look up there are some floating platforms, i would suggest saving ammo onone pistol, and use it for microajustment after using the shotgun to shoot yourself into the air. Hope that helps.
Yeah couldn't grab that either :( how do you get it? I threw away my pistols and couldn't.
the cursor would turn red if your close enough, and then you press the same button you use to throw the gun, and it will swap, if that isn't working, then throw your gun away, and then press the button for that hand on the item.
The game idea and visuals are amazing. My only critique is the controls: you could allow the player to walk but disable jumping and movement when not on the ground. That would improve the gameplay significantly.
EDIT: I can't really do that currently because obvious reasons, but maybe as a mode in post jam updates.
My commenting accuracy is about as reliable as my aim in games.
your good, as long as you didn't rate my game with the same reliability I think were good lol
The idea is pretty original based on the theme, but the controls are just janky and kinda weird. Why the right mouse button once you could use the left, which is way more easier to control. I know this is supposed to be a rage-game, but I wouldn't use odd controls to make the players angry. However, the art and graphics are amazing.
it's because it's meant for ammo managing, basically you can use one hand for one gun (idk like the pistol) and another for a differant one(like the sawnoff). And you can shoot yourself into the air with said sawnoff and micro adjust with the pistol for more depth, And its left and right click, you just clicked E, but you press Q on the other gun and duelwield, theres a tutorial page for a reason
ah, I see. Maybe incorporate the tutorial into the first level (like playable, not just UI), that way people don't automatically just press play and don't know what there doing.
If i made it one key, you wouldn't be able to switch to a different gun with a different hand, its meant to multitask guns, like lets say using the pistol for midair microadjustments and the sawnoff for heavy recoil, or sniper for ranged dummy shots that project you upward and then you again microadjust with the pistol.
Honestly, the idea is probably not bad, but in practice it doesn't work very well...
The controls are not convenient, I understand that we need to move with the help of shots.
Then how do we get through this game?
The graphics and music are almost non-existent.
I don't want to offend with this criticism, if anything.
Can you also rate my game?
Thank you for the criticism, I appreciate it, for one thought, the game is meant to be a rage game, so the controls aren't supposed to be convenient, and the graphics supposed to be more cartoony than realistic. And there are certain strategies to actually progress that you find out if you play the game longer, although since I did play the game and practice with it for the 8 days, I've spent working on it, I probably am not one to say. Nonetheless thanks for the criticism. I'll get through to rate your game in some time.
oh, and for how to actually play, you don't actually use WASD to move, you only use the recoil as its a hard to learn, easy to master type rage game meant for speedrunners
Yeah I keep on accidentally knocking myself off the map
This game is awesome it's just hard but once you get hang of it it gets easier but Lowkey kind of fire🔥 10/10
yo thanks
No thanks required real ones help each other out!
But you're welcome
I would rather dive face first in hydrofluoric acid than play this for 10 more minutes. 10/10
WUT!??!?!?!?!?
Sorry for the screenshot clipping lol