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No rate for rate. Please.

A topic by HelperWesley created 78 days ago Views: 647 Replies: 26
Viewing posts 1 to 12
Jam Host(+3)

I've seen rate for rate spamming ruin the scoring of jams in the past, and I'd like to see a fair and honest jam here.

It's alright to ask someone to play your game if you've played, rated, and gave feedback to their game. But blanket "rate for rate" callouts can really mess with ratings as people try to collect as many ratings as they can without playing/having their own game played.

If I find people posting blanket "rate for rate" posts here, they will be removed. If I find too much of that happening, the community tab will be removed entirely.

Submitted (1 edit) (+1)

My game has no ratings yet, so if anyone wants to share feedback, feel free to do so.

Submitted

I would love to hear someone's feedback on my game To the Top of a cat tree <3  it is my first gdevelop Game Jam :))) Wishing everyone just the best and lots of fun with all the games here :))

Submitted(+3)

This is why I like when the jam takes the judges score and the communities score in to account. Not just the community. I've also noticed people will rate a game low just so it knocks it out of the race. 

Jam Host(+1)

Yeah, that's why we make sure we have judge voting for the main prizes.

Community voting can do a great job, but if the number of ratings is low, or people try to do rate for rate voting, the results can be very skewed. 😅

Submitted

Yeah it makes sense.
As developers, rate other games should be a "game into the game" for us, but sportsmanship is sometimes a superpower ^^

Submitted(+2)

Yeah, I see a lot of guy's doing rate my game I rate yours. Here and on discord too, some are straight up asking people to rate their jam games on reddit. And it feels like your hardwork was all for naught.

Submitted

true

(+1)

i know my game take one or two stars but with that i give out the stars by how i really feel the games reach qualities.

Submitted(+1)

Actually I don't care if you wanna vote my game or not (of, course I'll be happy to get some stars): is the first time I make a clicker and I'll be happier to get feedbacks on bugs or suggestions :D

Submitted(+1)

I would love to hear some constructive critism and feedback about my game.

Submitted

I have had issues with not getting any ratings, even though my game is really fun, i need feedback to

Submitted

I'll check it out now

Submitted

Why do some games not get any attention?

Jam Host

Thumbnail, title, screenshots, and how activate a user is in the jam all effect how many people play a game.

Submitted

Yeah , thats true 😅 I have seen a filter called most karma 😂 .is it related to rate for rate spam.

Submitted

No I think it's for how active someone here is, how many ratings he gave and how much comments he post those things.

Submitted

Is related, because all factor you say also can caused by rate for rate

Submitted

Yeah now that you mentioned it, it can be that too.

Submitted(+1)

you guys actively moderating this? seeing a lot of it

Jam Host(+2)

We aren't going through the game pages to check each game, but I've been deleting posts here in the community tab that explicitly asks people to swap ratings, along with spam. (And checking whenever a game/post here are reported by other users.)

Submitted

Of course! I'm just glad some work is getting done. As I'm sure you already know, a lot of people are doing it. The good thing is that the judges make the final decision.

Submitted

I’ve come across one participant who seems to be spamming pages with AI-generated comments - all rehashing feedback given by other players, all ending with the same invitation to play their own game, often posted within seconds of each other. It’s hard to imagine they’re even playing the games they comment on. Can we do anything about this? It’s not strictly rate-for-rate, but at best it feels scummy to have the jam flooded with this stuff and at worst I’m concerned they may actually be giving low/random ratings along with the fake comments.

Jam Host (2 edits) (+1)

Tracking and moderating this sort of thing is unfortunately fairly tricky, since it would be hard to separate people who don't play the games at all from the people who are playing the games, but only very briefly and giving a score based on only a few minutes of gameplay. (That's not ideal either, but everyone is going to spend a different amount of time rating/playing each game.)

This isn't the exact same type of rate-for-rate that I'm asking people to avoid here in the community tab though, because this is (I'm assuming) at least asking people to play their game, and so if they follow that suggestions, the person who's spamming will still have to have a good game in order to get a higher rank because of it. (Total number of votes doesn't really say anything about what scores people have been giving their game.)

The type of rate-for-rate that I think really ruins jams is the kind where two people agree to rate each others games, because one or both people may give scores without ever playing the game, and if several people do that together, they can all end up with scores that don't reflect their game in any way.

Submitted

That’s fair. I definitely think that the actual scores are the main thing to focus on, though I also feel that getting a chatbot to sum up other people’s comments sort of broadcasts that a participant really isn’t interested in anything other than boosting their own submission. It’s not particularly subtle, and I wouldn’t be surprised if seeing it go unchallenged prompts others to take the same approach. More ratings don’t guarantee higher ratings, but jams on itch do penalise entries with fewer than the median. There’s every chance that someone bulking out their numbers like this will edge out someone with a higher raw score, and that chance increases with every other person who sees this happening and thinks “Well, I can’t compete if I’m only commenting on stuff I actually played.”

Jam Host(+1)

That's definitely possible.

We mostly focus on making sure the judge voting is done as fairly as possible, because those are easier to control, and those games will get the prizes in the jam. But it would be great if we could improve the accuracy of the community voting too. (Not that it's been a huge problem in the past. The results over the past jams that we've held were pretty fair, with only a little bit of randomness in the results.)

I'll add a note though for the next jam, to consider adding a rule about spamming/low quality review comments during the voting period. 👍

Submitted(+1)

Thank you! Honestly, I think just mentioning it in the rules could do a lot of good. I suspect people will be more likely to do this sort of thing if they feel as though they’ve come up with some unforeseen ploy, rather than just being “that guy,” doing the thing they’ve been specifically asked not to.