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A jam submission

Bridge BuilderView game page

GameDev.tv game jam submission
Submitted by MACHAIRA — 10 minutes, 52 seconds before the deadline
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Bridge Builder's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2933.3853.385
Music#3572.6152.615
Story#5891.5381.538
Mechanics#6252.0772.077
Overall#6342.0772.077
Fun#6451.9231.923
Sound#7021.3081.308
Aesthetics#7281.7691.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
No

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Comments

Submitted

This type of puzzle game is right up my alley. I really loved the puzzles. 

My only issue is that the controls seem a little unintuitive. I think, instead of pressing UP to walk forward, you could just have the arrow keys move you in their respective directions regardless of your "facing" direction? Or maybe get rid of arrow keys altogether and just make WASD move and "aim"? 

It's a small issue, I'm sure I could get used to the controls, but fumbling with them early on was a little frustrating.

Anyway, I really enjoyed solving the puzzles, there is a lot of potential to expand on here. Great job!

Submitted

Very creative puzzle!

Submitted

Interesting concept and a nice take on the jam theme! I enjoyed the bridge-building idea and figuring out how to connect everything together.

One thing I was a bit confused about was the login/authentication at the start — I wasn't quite sure why it was needed. Other than that, it was an enjoyable experience 😄

Developer(+1)

Future functionality requires player login. :) Probably would have been easier to leave it out, but I was hoping to get more done. :(

Submitted

I would then simply add a signature for the duration of the game jam: "Authorization will be required in the future." 🙃

Submitted (2 edits)

A unique take on the jam's theme - super creative!

I would have like to play more of it, but there were bugs in many of the levels and no working reset button.

Some other feedback:

  • Consider stripping out the incomplete stuff - login, leaderboard, custom levels - all these detract and distract from what you actually built.
  • Consider starting the player at the (skippable) tutorial.  This unique control scheme is not something anyone will figure out without being taught.  The tutorial is quite good (or was until it broke) so show that off.
  • Consider some tweaks to the controls - WASD to look in a direction and UDLR to move in a direction (regardless of facing).

Impressive creativity, though!  I've never seen anything quite like this before.

Developer

I had original considered your 2nd and 3rd bullet points. :)

I was hoping to get more done and didn't want to try to have to stick in UI for the things you mentioned in the 1st bullet point. Time slipped away unfortunately. :(

Thanks for the feedback

Submitted

Interesting puzzle-wise, but the control scheme is a bit obscure. Showing what keys do what could help.

Developer (1 edit)

How To Play goes over the keys. Thanks for giving it a try

Submitted

I can see what you were aiming for with this one.

The art style reminds me of Minesweeper.

I think it needs some work to refine the experience though.

Thanks for the game.

Developer

Thanks for giving it a try. Any suggestions on how to refine it?

Submitted

When prigressing through the how to play it seemed to speed throughto the end for me and I didn't notice info on controls, while trying to play, I could set a bridge but couldn't figure out how to move to the next block to progress.  I could turn the pointer icon, but couldn't move.

It's been a few days now so I can't recall anything more sorry, will have to have another look when I get the chance.

Developer(+1)


Is this clear? WASD keys rotate, # keys place a bridge, Up arrow key moves.

Submitted

I'm not saying the information wasn't there, but that I didn't find or see the information, even on going through the tutorial link from the menu.  It seemed to skip through the information and I couldn't go back through the info within the how to play so I didn't know there was more to see.

The control layout was different to what I knew, figured out most of them but not all it seems.  As mentioned, it's been a few days, so I can't recall further comments I might have made about music, sound or experience, and I've not had the time to revisit it yet.

Developer

I'll have to give some thought to organizing the How To Play tutorials a bit better, I think. It's currently a one-way trip with no way to revisit tutorials individually. Thanks for the feedback

Submitted

Found the 'how to play' button - nice inclusion of tutorial there.

Took me a while to figure out the controls, WSAD and arrow keys (tank controls from facing direction) - might be worth adding them to the page description. I think level 4 has a bug as I got to the red square but it wouldn't take me to the next level.

Developer(+1)

Thanks for giving the game a try. Did you touch all columns in level 4? Just confirmed the level complete dialog shows. Here's the solution:
4l,l,l,l,l,l,4u,u,u,u,u,u,r,4d,d,d,d,3r,r,r,r,r

<#><direction> is a bridge, <direction>means move in that directions, which normally requires turning in that direction first.

Submitted

With the help of the tutorial I was able to understand some basics of the game.. but still had problems to reach the red goal(?). Most of the reset / show solution buttons didn't seem to work.

Developer(+1)

Yes, unfortunately, I didn't have time to implement reset functionality. Solution for 1st puzzle:

2u,u,u,u,2l,l,l,l,3d,d,d,d,d

A number and direction is a bridge, otherwise it's just the direction to move.