oh wow that's really hard. I only made to the 3rd platform in like 20 tries before giving up. The randomness make it worse because if there is a platform just above you it will make some times impossible to make it.
I can see the effort with the UI (the arrow guide); and the palette and assets feels pretty nice. I think I can understand the difficulties making this type of game in design. You want to make it hard but not unfair. I would try and experiment making the platforms jump through. Still I like the idea, fine work.