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Aqua Connection's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #147 | 3.308 | 3.308 |
| Music | #156 | 3.385 | 3.385 |
| Theme | #176 | 3.846 | 3.846 |
| Overall | #265 | 3.231 | 3.231 |
| Fun | #275 | 3.077 | 3.077 |
| Mechanics | #303 | 3.000 | 3.000 |
| Aesthetics | #350 | 3.154 | 3.154 |
| Story | #419 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Audio from Potion Audio and AppGameKit Studio; font from Kenny.nl
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Comments
It's a classic tile rotate game, really can't go wrong. I just wish the exit pipe was highlighted better, because currently it just blends with the rest of the other pipes.
Thanks for the feedback :)
I actually had that one in mind, but time being limited... that's the frustrating part of a game jam 👀
One of my favorite classic games :) well done
Thank you for playing :)
Nice game. Good Music.
Thank you! I'm really not good, or at least not confident, with music, so I'm glad people liked my picks in the end :)
Good job. Only tips I can give are to highlight the tap and the exit somehow (the tap just to see it at first glance without wasting couple seconds looking for it).
Took me a while on the first attempt to understand where I should lead the pipes. After figuring out everything else was smooth.
Well done. Great little puzzle.
Thank you :)
Simple but very fun. Levels 5 and 6 took a fair bit of trial and error
Fun puzzle game! Took a bit of experimenting to figure out what you were supposed to do but once I got there it was quick to pick everything up.
Overall a good game! Good luck in the Jam.
fun game don't understand what the cats do and it was a little confusing that there is no difference between a pipe connected to water and not connected (during the gameplay) but music and sound effects are good
Yup, I didn't have time to finish these parts properly indeed. The cats were just my placeholder for obstacles, I didn't have time to replace them with more appropriate assets.
As for the connection display, yeah I wanted to use shaders to fill the pipes progressively, but I spent a lot of time trying and didn't manage anything decent enough :/ Also the pipes are only supposed to fill once the exit is reached, however it does sound like a good idea to make them look a bit different as well depending on whether they're connected or not. Maybe make the connected pipes brighter or something.
Thanks for playing and for the feedback :)
First of all, great idea with the pipe connection system. I loved the games back in the days and I love em now. It kinda threw me off that the cats made horse and cow sounds but besides that good little game.

Even tho I didnt were able to come past lvl 4 even tho i think I did solve it? It didnt go on.
Hi, thanks for playing :)
And yes it's the cross pipe that I didn't have time to finish properly: as I put under the game, it's meant to go only straight (like, it can go from left <=> right and top <=> bottom, but not for instance left <=> top). I realize that I should have removed it since it's so unclear, but not sure I'm allowed to edit the game now, even for such a trivial thing.
As for the cats, I lacked time to make proper obstacle tiles so they're basically my placeholder for obstacles. And you're not supposed to click them but you found the Easter egg, congratz :D
Nice job I was thinking of making a game like this at first too! Satisfying sounds too
Thanks :) I was inspired by my vague memories of a similar game that I played quite a lot at the time on Windows 3.1. I couldn't find any trace of it online though, which was a bit sad.
Interesting project! I honestly couldn’t get past even two levels - I feel like the game could use a bit more tutorial guidance. But the idea is really cool, and the music is pleasant - not overwhelming and very immersive!
Thank you :) And I assume you probably got tricked by the cross pipe. My bad on this, they are unfinished and a lot more unclear than I had realized in their current state. I would remove them right now, but I'm not sure it qualifies as a "bug fix" for the jam rules.