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STovE-code

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A member registered Jul 16, 2025 · View creator page →

Creator of

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Glad you liked it and thanks for playing. 

Thanks for taking the time to give it a go.  Apricate the feedback.

Love the intro, i was expecting you to pick up other "friends" along the way but whooa!  Solid.

Well I'm gonna give it another go for sure!

I beat it the first time but was kiting the enemies back on to the screen once the went past the player.  Read the comments and tried again, was much better.  Web Builds....SMH

Us too, if only we had more time.  Appreciate you taking the time to play.

Thanks for taking the time to give it a whirl!  

All 3 of us would consider ourselves "generalist" which is great but also means everyone can and wants to work on all aspects. We all made a prototype and then took pieces of all 3 prototypes to create the end game. It was cool and an interesting way to approach the jam. Not the most efficient but it worked.

Nice take on a spooky tower defense.  

Hell yeah!  This is great fun.  Fits theme great.  Green shirts and wristbands, noice!

Gave it a go twice.  Not quite sure what I'm suppose to do.  I did find it hard to look for interactable objects with the sinus rhythm in the center of the screen.  Audio was good.

Came back and the connection was up.  VA work was my favorite feature.  I thought the game movement was an interesting choice until I read in the comments that opening the menu would lock the cursor.   Solid entry. 

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Man I know the feeling of not enough time... A black cat chasing you back to the hole would be awesome.  Went back and checked out your fixes.  Man that's way better.  Nice job on the quick fix.  Cheers!

Totally agree with you.  Had three different programmers all working independently on prototypes that got mashed together in the last couple of day of the jam to make it come together.  Right click on the mouse would have been great choice.  Apricate the feedback and thanks for taking the time to play.

Hey llamapope, man you did a ton of work in 10 days.  There are a ton of systems in here.  UI work is very good, but some of the text is kind of hard to read.  Might just be my monitor, ultrawide and game jams don't always mix well.  Solid entry!

I saw first person shooter and had to check it out.  Everything looks great but much like Beebster I was unable to fire the weapon.  Even plugged in the controller to check.  Movement works but was unable to fire.

Nice job team!  Music was great!  The top down view made me feel like i was playing a game of 3D Clue almost, it most def gave off that spooky big mansion vibe.  Solid entry.

Solid entry!  One of the best I have played so far.  You two should be proud.

Krissie,  well done.  The spooky little neighborhood with ghosts was great.  Managed to find all 20 sweets,  great job on laying out the scene and the colors you chose went very well together.  This is a solid entry for sure!

Once I found out you could rob other trick or treaters, the game changed...for the better!  Nice job.  This was cool.

Diversant,  Good idea,  could have made the books glow or something when the mouse passed over them.  Glad you liked the ending and man thanks for taking the time to give some feedback and play our game.

Hey Smoses,  Dude thanks for playing man.  Great idea on some in game instructions on a tombstone.  If only we had more time....  Yeah, once you see the Victory text it's game over.  We made a real effort to keep the scope in check for this one.  Might have gone too far but at least this time around everyone should easily be able to complete the game.

Mintee,  Thanks for giving it a go.  Was def going for a Monkey Island vibe.  Manic Mansion from the 80's was another great point and click game I loved back in the day.  We were trying to keep scope in check, but still get out an entire experience that was entertaining.  We had a blast and learned a ton.

Obzibobzi,  Apricate the feedback and thanks for taking the time to comment and play the game.  Definitely agree this one was set to easy mode.  Game Jam puzzles are a tough nut to crack.  You make them to hard and people bounce off the game because they think it's a bug or poor game design.  Thanks again for playing.

Ali,  thanks for playing man!  Glad you had fun. 

Def gonna dig into this because I think the Steam Machine and by proxy it's controller has big potential for indie devs due to the way the other consoles have been preforming as of late.  Was being lazy and thought I would ask you in case you knew something off hand about the new controller.  I have a Steam deck, and a steam controller but alas no Steam Machine.  I have never thought about playing the jam games on the deck.  That could be fun.  On the last GDTV game jam this last May, I tried a very ambitious game called "Sparks".  While nothing like your current game, in genre or theme, I felt at home playing your game and understand all of the time it takes to get all of those little systems going.  Just wanted you to know that someone recognized all the effort and I think it is great for 10 days.  On a very side note, I am currently taking the GDTV Assets Program.  I learned something the other day about assets and thought I might share.  If you already know this and ran out of time, I mean no offense.  I noticed that some of your trees and roofs were "leaky" or had windows here the light was passing through.  In the Inspector on the objects mesh renderer component under lighting you can set it to Two Sided in the Cast Shadows field.  This might fix that issue.  Like I said, I just learned this last week and if you already knew this mean no offense.

I have tried a few other games with controller support and I need to try something other than a Steam Controller.  I don't know if it is as simple as just locking the cursor if the game detects a gamepad or if it is the steam controller.  I don't know enough about the difference between the controllers to say one way or the other.  Again  had fun with this one!

I didn't have any real troubles once I used the arrow keys.  WADS did not work very well and would only turn one direction, which did end up running me into a corner and I somehow found a gap in the colliders and fell to the floor under the scene.  After a restart and using the arrow keys it was not a problem.  I heard the water running and kept looking around for it.  Is the plan for the pumpkins to chase you once you get the cheese?

Tried to play but said The connection was down.  Will circle back.

Loved the fact you went with controller support.  I know you have it clearly marked in the description to use E, but man that come at you really fast the first time.  Was not ready for it.  Nice job.

Thanks for the kind words and for giving the game a go.

Interesting game.  Is this heading to mobile?  The mobile icons on the screen was a little confusing.  Also is sounds like someone is take a really long shower.  Found the cheese and made it back home for a bite.

Killer!  Def creepy.  Is there a max number of items found and an optimal number of Hallway transitions?  Your ghosts were great man.

This is awesome man!  Reading you page how cool is it to make your daughters story come to life.  Very excited to see both keyboard and controller options.  Just a thing I noticed when playing with controller and I am not sure if this is a Steam controller issue(what I was using) or if its all controllers, but the courser would continue to move with the right stick and the window is borderless and would drift to a second monitor and pause the game.  I know this took some effort and just wanted to say well done.  

The lyrics morphing into the credits on the wall was pretty slick.

Ryan, appreciate you taking the time to play our game man!  Love those game man,  and also Manic Manson.  Was fun doing a 2.5 D scene.

Thanks for playing the game Beebster!  We had a blast working on this.

MicrobytNet, this is amazing!  I do not want to spoil the game for anyone but the in-game chat was freaking great!  You nailed this one.  Very fun.

Excellent work Ryan!  Very smooth and responsive.  Great UI work man.  It gives me a Children of the Corn vibe as far as your environment and atmosphere.  Another banger!

Looks cool, let me know if you get it uploaded and I'll give it a go.  Right now there is no game on your page.