If I understood correctly, losing in the game is presented as an inevitable outcome. I would have expected to be able to build new supplies or purchase additional cables. However, no matter what I did, I couldn’t get past round 5. The idea is really great—it constantly keeps the player engaged and gives a nice sense of accomplishment when you survive a wave. But after a few attempts, I started to feel like I was doomed to lose. I couldn’t play the game in fullscreen, so maybe the building mechanics or cable purchasing options were located in a part of the UI I couldn’t see. Thanks for sharing—you’ve managed to create a game with real potential.