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Connections - GD.tv 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #726 | 1.567 | 3.000 |
| Aesthetics | #764 | 1.567 | 3.000 |
| Fun | #765 | 1.393 | 2.667 |
| Music | #771 | 0.870 | 1.667 |
| Mechanics | #776 | 1.393 | 2.667 |
| Sound | #785 | 0.870 | 1.667 |
| Overall | #787 | 1.393 | 2.667 |
| Story | #794 | 0.870 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No existing assets were used
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Comments
The game feels like something I would have played on Mac System 7 or Windows 95, which is cool and brings back good memories.. What's even cooler to me is the use of SDL with C (C++?).
Had the same error :(
Both builds give me an 'libSDL3_image.so.0' missing error.
If you haven't already, try setting the `LD_LIBRARY_PATH` environment variable. Assuming that you start the game from a shell, you can run `export LD_LIBRARY_PATH=.` before you run the executable. This will tell the linker that it can find the libraries in the current directory.
Unfortunately, I don't have a better solution at the moment.
I did a little more digging and believe I've found a nicer solution. The latest build should run without any environment variable hacks.
That worked, and I saw your update. That also worked. Thanks.