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A jam submission

Rolling PandaView game page

Submitted by Rickson Games, Hadeki, Sebastian Franco — 10 minutes, 25 seconds before the deadline
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Rolling Panda's itch.io page

Results

CriteriaRankScore*Raw Score
Polish & Presentation#32.9443.000
Creativity & Theme Interpretation#122.7172.769
Overall#122.5512.600
Scope & Completion#132.4162.462
Technical Execution#142.1892.231
Gameplay & Core Idea#142.4912.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Fan Art Artist Credit:
Danna

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Comments

Submitted(+1)

Rolling Panda was such a good concept! The panda is cute :)) I like the animation when the panda fall XD for me its kinda hard to control and a bit laggy. sound effects and background music is good! I like the level design too. Good work!

Developer

Hi everyone, we understand that the game can be a bit challenging, that’s why we decided to upload a full gameplay video so you can analyze the levels in more detail and with less pressure :D

Submitted(+1)

This is dope, would love to be able to adjust the roll intensity, and change camera angles, but hey I’m just being picky. Great job yall!

Submitted(+1)

You can really feel the vibe with the panda, there’s clearly a lot of work behind it and it’s well executed. The gameplay was a bit different from what I expected personally, but it’s still a really beautiful proposal. Great atmosphere overall, congrats

Submitted(+1)

Cool idea but on my side it was laggy and hard to control so I stopped quite quickly. But good implementation and nice design :)

Submitted(+2)

IMMACULATE VIBES!! My only gripe is that there is no control on how much you can launch yourself, so sometimes youre in a guaranteed losing scenario

Developer(+1)

Thank you so much! “Immaculate vibes” is exactly what we were going for — we had a very organized, collaborative team process to nail that atmosphere, so that means a lot 🙌

About the launch power: that was 100% intentional 😅 We wanted to crank up the difficulty and force players to commit fully every time. No half-presses, no safe rolls — just full send and pray. It’s mean, we know. But that’s the charm (or the curse) of the game.

Thanks again for playing and for the great feedback! 🐼💨

Submitted (2 edits) (+3)

Cool idea! Loved the panda model and also death animation. Menu design (volume things were super cool), musics, level select scene, all of them are great touches.

But it seems this game should be played with a controller instead of a keyboard. I struggled with aiming and also precise jumps since there is no power range for jumps. If anyone reading this before playing this game, consider using your controller (I don't know if it is supported or not)

Developer(+2)

At the moment of this release for the Jam, the fixed launch power was intentional, since we wanted the movement to feel a bit chaotic and challenging   c:

And yes, the gameplay does support controllers! The UI interactions are not fully supported, but the core gameplay works thanks to Unity’s new Input System compatibility.

Funny enough, the controller support was not originally planned, but Unity decided to be nice to us for once and made it work automatically

Submitted(+1)

That's great! Unity's input system does wonders sometimes.