Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

patgnst

64
Posts
3
Topics
18
Followers
19
Following
A member registered Sep 03, 2021 · View creator page →

Creator of

Recent community posts

Thank you!! I’m really glad you noticed the seed system — I wanted players to be able to replay the exact same disaster and see if different decisions could keep the city alive longer.

And yeah, the tutorial/onboarding is definitely the biggest thing I’d improve. I think introducing the systems one at a time before letting everything start collapsing would make the learning curve much nicer. Thanks for playing, and giving the actionable feedback!

Thanks! I’m definitely seeing a pattern with the initial overwhelm lol. I really like the idea of starting the player with one system, teaching them how to stabilize it, and then gradually bringing the others online. That would probably fit the game really well too, since eventually everything becomes interconnected. Appreciate the feedback!

Thank you! I had a lot of fun taking “Tipping Point” pretty literally and turning it into interconnected systems that can push each other over the edge. Glad you enjoyed it!

Thank you!!

Nice duck!!

I’d tighten it slightly while keeping your voice:

Love the art intro! A couple of things from my quick playtest:

The movement kit is way more involved than I expected for a jam game — double jump, gliding, the water blast, and the air slam give you a lot to play around with. I especially liked the water blast.

If I had one suggestion, I’d work a little more on the level design and making sure the player can tell what’s reachable. I really wanted to clear the whole level, so realizing I couldn’t reach the knight’s platform even with the double jump was a little discouraging. I kept thinking I was missing something or doing the jump wrong.

Also… Clean Knight is an amazing name. 😂 Nice job!

😂 The Tony Stark comparison got Emily and me. There are absolutely a lot of buttons. I wanted the control-room feeling, but I think I pushed it a little too far without enough onboarding. If I keep developing it, I’d probably introduce the controls gradually and simplify some of the UI hierarchy so you know what actually needs your attention. Thanks for sticking with it and figuring everything out!

(1 edit)

Thank you so much for playing! We’re glad the hallways gave you that slightly unsettling Backrooms feeling. We’re also thrilled that you enjoyed the voice acting (Mason put it all together in less than a day)!

The mouse issue was caused by a problem with the input system when we ported the game to the web build…sorry about that, and thank you for finding a workaround! If you have any additional feedback, we’d love to know which button was your favorite and whether the hallways added to the experience or felt unnecessary. Emily has strong opinions on that last one 😂

Thanks again for the thoughtful feedback!

Thank you so much! We had a blast with the voice acting—Sexy Button definitely took things in an unexpected direction 😂 We’re glad you enjoyed Mischievous Button’s plant-like design, too. Thanks for playing and sharing your thoughts, we love feedback! Are there any other types of buttons you’d like to see in the future?

Thank you for the thorough feedback!

No audio is not a bug; we simply ran out of time before we could get it in. We will definitely be continuing work on the controller and movement, since we did not nail it the way we wanted to. We’ll also be making adjustments to the dirt and cleaning feedback.

The mask idea is great, and we’ll see how we can incorporate something like that into a future release. We really appreciate the kind words and the time you took to test out this MVP.

Join our Discord, and once we get the game into a more polished state, we’ll send you a Steam key. :)

Love that idea of a brace - will def start looking into that, also thank you for embracing our game, it means the world :)

(1 edit)

Thank you for playing and just a sneak peak for you –> Tutorial Video that we are adding once the jam is done.

Super tricky, but fun.

Super unique take on the theme :)

This is super serious…some may say too serious. Nice game yall!

Dude that’s great, and yeah will give it a go again. Not gonna lie, probably in the AM since I’ll need some coffee before getting the password.

Not sure if it fits the theme, but this is a great game! What engine did you use?

That’s fair, thank you for the feedback. Maybe we should do a slime instead of dirt color. Thank you for checking it out!

Thank you for checking it out! And we are working on making it lighter. Thank you for exploring!

This is dope, would love to be able to adjust the roll intensity, and change camera angles, but hey I’m just being picky. Great job yall!

To be honest, I did not really understand how to play this game. I understood the directions and what you where trying to achieve, but seemed like part of the game was missing. Cool trailer though, impressive what AI can do these days.

Love the “Soft Body” plug :) Dope game, nice execution of a soft body!

Is there a way to change the view of the game, in game? I like the jump mechanic with the sound, and create animation for the character!

Enjoyed the different snake game, not sure its too sensitive control wise, or if I just was not using turns as intended. Overall the music and theme match which was super satisfying.

Love the puzzle game, made it to level 4, and then it felt like I could not beat it. But would love to play this a bit more when it’s balanced a bit more.

Game seems a bit buggy in the mechanic implementation. Cool idea, I wish I had a bit more of a tutorial.

Love the wall breaking effect that you did! Super satisfying breaking the walls! There was some discrepancies with the wall lines as seen in marconathan image. But overall super neat, wish there was sound.

Love the art, and the concept of the game. I do wish it was purely teleportation. Got a bit stuck a couple of times in the canon area. But overall dope game!

Thank you for the feedback, will definitely be polishing this a bit more. :)

(1 edit)

Thank you!! Here is a Nut for the support :)

It’s just side to side :) But will add a tutorial section in the future! Thank you for the feedback!

It’s supposed to be chaotic therefore intentional, but I think that’s not a bad add feature in future iterations of this game. Thank you for the feedback!

Thank you!

The levels are a great! Amazing idle game!

One week feels never enough time, great game overall!!

Had a great time playing your game :)

Brakey’s Part 1

Only 1 person worked on this!!! This is amazing! Great job. For more info on my gameplay : Gameplay

Had a great time playing your game :)

Brakey’s Part 1

This is a very fun game, almost got stuck just playing this one ! :) See the YouTube video for play. Thank you again for submitting this!

Link to video of fixed bug area