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A jam submission

ConnectSplodeView game page

GameDev GameJam2026 entry
Submitted by HydeNow — 3 hours, 51 minutes before the deadline
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ConnectSplode's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#4042.7353.429
Fun#4222.6213.286
Theme#4282.8493.571
Sound#4502.2792.857
Music#4522.1652.714
Overall#4712.6213.286
Aesthetics#5282.5073.143
Story#6161.4811.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
UI Interface https://www.gamedevmarket.net/asset/futuristic-user-interface The Explosion Fx are from Jean Moreno's Cartoon FX Remaster Free unity asset pack https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109... The explosion soundFX are from Imphenzia's insainly large Universal Sound FX unity asset. https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256 All the character models and the turrets are from https://syntystore.com/ namely their zombie, fantasy and sci-fi packs. with the walk animations from the free MoCap central pack. the ground and obsticel textures are all free assets from textures.com.

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Comments

Submitted

Wow dude, the game was excellent!! Nicely done. I played it for quite awhile.

You have the beginnings of a really interesting game.

The only thing I would change is when you have a NPC targeted maybe change their color.

Thanks again

Submitted

Very cool...the explosion mechanics are very satisfying.

Submitted

Great idea for a core mechanic relating back to the theme!
I did find it sometimes unresponsive after I made my shot, sometimes the bullet would phase through an enemy and sometimes it felt like it would choose an enemy at random within its path.
Good job regardless doing completing the jam solo!

Developer

i'm glad you liked the idea. I admit the turret needs refining. I added a cooldown on the turret so only one bullet could exist at once, maybe just a lower rate of fire would feel less clunky.

Submitted

Very nice little game concept here. I did like the feeling of connecting the 3 targets to form an awsome triangle of death but I didn't quite understand the initial shot and how it formed a connection with another target. I felt like I was missing something about it, felt random to me? But maybe I was aiming incorrectly? All that said. Great game. Good job on making it for the jam. YOu should be proud.

Developer

Thanks for playing the game and im happy you liked the idea. My initial prototype had the hit targets changing colour which i didn't do when i added models. i think some sort of highlight might help. i will have a look.