"Did you generate a connected map and then randomly rotate the tiles?"
good question! yep! I started off making random maps and trying to determine if they were solvable . That proved to be much more complicated than generating a valid win path first and randomizing the rest of the tiles. That led to making the HINT window much easier, I already had the data. This was a big win moment in the project for me
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Smart! I did a similar thing for a tower defense game - it was faster/easier to generate and check a bunch of graphs than to try and build one perfectly from scratch.
I didn't actually use the hints, but I can see how knowing all the correct answers up front would make that easier. Though there's a random chance of being more than one correct answer and the hint may not be for an answer you already have in progress.
Thanks for sharing :)