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A jam submission

Covert ConnectionsView game page

A retro-inspired electronics puzzle game (GDTV '26 gamejam entry)
Submitted by CRT Glow Studios (@crtglowstudios) — 2 hours, 47 minutes before the deadline
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Covert Connections's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#94.6154.615
Music#1333.4623.462
Sound#1773.2313.231
Overall#2153.3853.385
Fun#2243.2313.231
Mechanics#3402.9232.923
Aesthetics#3503.1543.154
Story#5891.5381.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music, sounds

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Comments

Submitted(+1)

Awesome puzzle game! At first, I was confused what would prevent me from just clicking until I win but then I got to the alarms and everything made sense. My only issue was that it took me way too long to understand what the inverters were. I kept thinking I was encountering bugs where there was random isolated power on the neutral path. At some point I looked up at the piece names and saw "inverter" and was like "ohhh that's what the little gray squares do".  I think an added line of text in the instructions or even on the itch page could alleviate this. 

Once I fully understood it, I really enjoyed solving the puzzles. Excellent use of the theme!

Submitted(+1)

pretty cool game, seems simple, but has some good depth. First stages I was just randomly moving wires and it worked, later it got more difficult and I did have to go back and read the rules a bit more. with some in game tutorial would be really great puzzle.

Submitted(+1)

Very nice! Things seemed a bit unintuitive in the later levels with the empty spots, but overall very well done.

Submitted(+1)

Really liked the spy-themed atmosphere and the overall presentation of the game! The idea of building covert connections fits the jam theme very well, and the gameplay does a good job of making you think about your next move.

The whole project has a cool secret-agent vibe that makes it stand out 😎

Submitted(+1)

I got a B...I kept thinking I was getting the hang of the alarms but I kept tripping them, lol.

Really great result for the time spent. Well done!

Submitted(+1)

I'm not sure I knew what I was doing and I was exceptionally talented at triggering the alarms. I had a lot of fun anyway the random clicking slowly turning into understanding was enjoyable. 

Thank you for the warning about FMOD and WebGL and kudos on you challenge to not use sprites. You pulled it off.

Developer

Thank you so much! I was a bit afraid that the game concept was a bit abstract, especially without sprites. And demanding a bit more time to get to grips with than a game jam player would be expected to.

FMOD. Yes :) I had a bunch of library code that I thought I was being oh-so-clever by slotting in and literally having one-liners to play FMOD events. That Saturday debugging session was an ouchie. At least Unity webGL publishing seems miles faster nowadays.

Submitted(+1)

This was a great game. I did not manage to play it through and was confused by the level progression. 3/4 resets to 1/4 on alert? or did the difficulty increase (3/4 was it in the end)?

I am astouned that conceptualising took you only 2 hours. I could not come up with a single scenario in that time I guess.

While you nailed the theme - one minor caveat: my brain is wired to wanting to connect something, not disconnect something. couldn't you somehow used the same/similar gameplay for making connections?

Developer

Thanks for playing! I will have to confess the concept is from a minigame in a PC spy game from the very early 90s (you are wiretapping phones). It confused me at the time but was kinda fun when I got the hang of it. I wanted to see if I could define it sufficiently and get a prototype built quickly...

Re: the disconnecting / connecting. Yes, this is actually something that's always bugged me about this game. I probably should have listened to my nagging conscience and inverted it. I'll probably do that and bung it into another game I'm working on as a mini-game. Thanks again.

Submitted(+1)

Even after the tutorial I am not sure I understand how it works. Sometimes it triggered when I think it shouldn't and sometimes vice versa. Not sure if it was a bug or I just didn't get all the rules. Fits the theme very well though

Developer

Thanks for playing! Yes the concept is hard to explain and even in my case, knowing all the rules I still have to think a bit about what I'm trying to do. I probably should have called out the 'inverter' chips more as they are really the ones that require a lot of processing to determine the result.

Submitted(+1)

I think this is a really well-made game. The only thing that confused me a bit was the switch mechanics—sometimes they didn't make sense, and the flow of electricity wasn't always logical either. Maybe that was intentional, but to me it seemed buggy and totally confusing. I still managed to finish the game, even if I had to click around in desperation every now and then. 

You should definitely keep working on your idea, and I think if you keep going after the jam or start a new project, it’ll definitely get better. Keep it up.

Developer

Thanks for playing! I'm going to play through again to make sure my last minute changes didn't break anything... The things that can confuse are: 1) inverter chips, they really require a lot of thinking as to what impact they'll have 2) unknown chips, these are unfair if more than one are next to each other 3) I probably could have done a better job with the chip graphics to make them clearer. In my defense the game was thrown together in 6 or so hours and 8 painful hours of fixing WebGL FMOD issues. That learning is probably the most valuable thing I got from this jam, so I call that a positive.

...On the real game this is based on, the other rows could flow into each other. I didn't model that, but honestly it meant each move felt like making on in chess. Probably worth implementing though?!

Submitted

While the game fits the theme well, there were no instructions, so I can no idea how to play the game. Just randomly clicking seemed to add nodes, so the mechanics worked.

Developer (1 edit)

Thanks for playing! As Itch kinda hides page details I've added a quick note on the loader scene for the game.

There's more details in the page description - will add some gifs to explain things a bit better. A bit of trial and error and hopefully it becomes clear.