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OneBodyTwoForms's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #564 | 1.608 | 1.778 |
| Mechanics | #569 | 2.211 | 2.444 |
| Fun | #573 | 2.111 | 2.333 |
| Overall | #673 | 1.910 | 2.111 |
| Theme | #697 | 1.709 | 1.889 |
| Music | #748 | 1.005 | 1.111 |
| Aesthetics | #760 | 1.608 | 1.778 |
| Sound | #767 | 1.005 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Nope
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Comments
Neat start. I could totally see this being a full fledged game if given more time. Good job.
Good prototype, The moving platform needs some more work for improving imo, Good work.
The platform was tricky, but challenging XD I'm happy to see that you commited to submitting your first game, it's the first step and the most crucial one. GGs for the effort, I was able to complete the game.
Would love a review on mine if possible please <3
Really cool idea with the two-form switching mechanic. Once I figured out the Tab key, the gameplay started to make sense and the movement felt smooth. I also liked the transparent wall effect when the camera view gets blocked.
A small controls screen/tutorial would help a lot, and the camera/platform movement could use a bit of polish. But the core concept is strong and could become really fun with more levels. Great work for a solo jam entry!
The core mechanic was interesting. It would be nice to have some basic art to distinguish between the two forms and their relative walls. But, the core idea is still good. You have a core loop which can be scaled up into more interesting levels.
sure i will work on it!! thanks for the rating..
The concept is nice, the camera was a bit tricky.
Put a bit more time into it an it can get really cool.
sure!!thankss!!
It took a lot of time to figure out the switching button [Tab key] ......I don't understand wot to do (No clear prior instructions)
the movement is good and i like how the walls are transparent when they're Infront of the wall (many devs forget that)
OVARALL : OK;
yaa idk why the instructions are not visible.. but i had added them.. anywasys i will fix it... thanks for the rating!!
I had problems knowing how to turn into ghost form (TAB-key) as I couldn't find the instructions for controls.
After that this seemed quite good idea, moving is smooth, the walls have nice see-through-effect when in front of camera. Player couldn't stay on the moving platform. Some kind of mechanism which adds the platform's movement to player's movement probably fixes this. "meow"?
Thank you so much for you words!! i will definitely work on it..