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A jam submission

Data Center DefenderView game page

Submitted by Boomuroom — 9 minutes, 25 seconds before the deadline
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Data Center Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#84.3084.308
Overall#234.0774.077
Story#363.8463.846
Fun#703.7693.769
Music#873.6153.615
Theme#884.2314.231
Sound#2083.1543.154
Aesthetics#2113.5383.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Listed in game credits

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Comments

Submitted(+1)

Technically, well done. Morally, an evil game. Reading the comments, I wonder whether I'm the only one here who has no fun at creating weapons of mass destruction against civilians who just want water. Yeah, it's a satirical game, I know. Felt bad though.

Submitted

so fun this game was amazing love the level editor

Submitted

This game is pretty amazing, between the editor, server, level designs, and putting it all together in 10 days must have been a monstrous feat. On top of all the that, the game is fun. The extra levels really push the envelope too, especially the Needle In the Haystack. One thing I did notice on that particular level was that the first pipe taking off from the water source would fill when not connected after the first initial try. Other than that, kudos on this mini masterpiece.

Submitted

Whoa!!  This was pretty slick.  Full game and a level editor.  You put some serious time into this one for only 10 days.  The pipes filling with water looked great.  On my second play through, I noticed that the player can move and rotate the pipes before the game starts, or at least while they have not clicked through all of the dialogue boxes.    

Developer

Hi. Thanks for playing. 

I'm glad you liked the pipes. That's a new skill I picked up specifically for this jam. I'm a total beginner with Blender, but I figured I could map two UV channels to represent "how far is this point from the start point of the pipe" for each entry point on the pipe, then use that value in the shader to fill in the pipe from whichever end was receiving water.

Submitted

Nice puzzle game! Like another game in the jam, it reminded me of the hacking min-game from Bioshock. I think the 2nd level should maybe be the final mission because it felt the most challenging. Overall nice job!

Developer(+1)

Thanks for playing. The campaign was really rushed, so it is definitely not our best work. If you'd like to try some more challenging levels there are a few on the Custom Levels section which are better. I like Lobster_Johnson's level and Secret Storage. They both fit the core idea we were aiming for with the game.

Submitted

Awesome! Yeah I will dive in and check those out. Really impressive to have a level editor in a game jam game!

Submitted

Great concept, and doesn't make me fret for our future at all ;-)

Just a heads up, you can cheese the campaign by aligning the pipes before clearing the dialog.

Submitted

I liked it, and i thought it was really cool that there was a level editor, but i would have loved a few more levels by default in the game. The mechanics and 'fun factor' of water for data centers felt cheeky :')

Developer(+1)

I think that was the weak point in this game for sure. The level editor ate so much development time that the few levels that did make it in were finished just before the deadline. I guess I'll need to team up with another developer for more ambitious projects on such a short deadline.

If you'd like to try a few more I submitted some to the custom levels after turning in the game. I like how Secret Storage came out. It feels the most like what I was aiming for with the game. Lobster_Johnson's level also captures the feeling I was looking for as well.

Submitted

Nice! it was fun smiting the peasants with water for daring to want access to basic human needs instead of wasting it to maximize shareholder profit. Impressed that you managed to make a function level editor and server in 10 days (I know I failed at that lol).

Developer

Thanks for playing. I'm glad you had a good time.

The level editor was a nice feature and it was fun to make, but probably not the best idea for such a short jam. The rest of the game suffered for it. I'm still happy for the experience though.

Submitted

Nice Game. I had fun.

Developer

Thanks for playing. I'm glad you liked it.

Submitted

Some big effort must have been put to this. Nice game, really fun to play :)

Developer(+1)

I put all I had into it over the 10 days. I'm glad you it paid off. Thank you for playing. :)

Submitted

HOW did you make an entire level editor and server with accounts in 10 days ?!

Developer

I took a week off work to do this and put all my free time into it. It still ended up taking the first 7.5 days to get those working (and still slightly buggy). That's part of why I'm so light on actual game content. Sorry!

I will give itch credit for carrying part of the heavy load. I use their authentication to verify users, so I don't have to do all the account creation work.

I hope you enjoyed playing!
 

Submitted

WOW. BOSO Thank you! That was fun and so much potential here. I liked how I needed to solve a little puzzle before the creep waves. Also DEFINTELY FASTER GUN IS THE ONLY WAY TO GO. AI OVERLORD OUT!

Developer

Thanks for playing. Faster gun is definitely the way to. I ran a bit short on time for building levels, so it isn't really well balanced. But, if you want to give a go at it, the level editor is there for you. All the same pieces and you can configure them to be fast guns or slow guns, tanky peasants or puny peasants.

Beep boop