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CoNexus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #214 | 3.261 | 3.261 |
| Overall | #226 | 3.348 | 3.348 |
| Sound | #293 | 2.870 | 2.870 |
| Mechanics | #364 | 2.870 | 2.870 |
| Theme | #385 | 3.000 | 3.000 |
| Aesthetics | #403 | 2.957 | 2.957 |
| Story | #419 | 2.000 | 2.000 |
| Music | #449 | 2.174 | 2.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
All assets downloaded from Unity assets store, only free assets used - Barking_Dog - 3D Free Modular Kit; Creepy Cta - 3D Scifi Kit Starter Kit_HD; Skullvertex - Ghoul Anklegrabber; Hovl Studio - Magic Effects Pack; Loafbrr - BackroomsLikeAssetsRe; PBS Materials Variety Pack; Serhat's Marketplace - Cursed toys - Shadowlop; Skyseries Freebie; Supercyan Character pack zombie sample; Serhat's Marketplace - Temple Minions
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Comments
Thank you all so much for the great comments and feedback, I really appreciate it! It was alot of fun making this little maze game
The sound gets full marks, hilarious. Good job!
A bit confusing but pretty fun. The slap sound is the best, but the slap itself bugs thru walls.
I thought the camera controlling with the mouse and the navigation nicely done. I ran the first lvl twice as I didn't understand that the yellow block was the cable, lol. So, your objects/lvls do need some more work, but are completely fine for a jam. I agree that the cover img is a little misleading, as it is the first img the player sees. I loved the job you've done with explaining the game / main menu feature of how to play. Neat design and explanation there. Congrats on the game!
Pretty cool! I made it to the second level but then I kinda got lost in the maze. 🤪
The game is not really what I was expecting, though. I saw the cover art image and thought the game would look similar to that.
I had a lot of fun playing the game. I’d like to think that you made the slap sound yourself :D. I found it a bit difficult to control with the mouse at first, but I managed. You did a great job creating a fun game during the jam. Congratulations!
I liked the Slap mechanik
Good! It gave me wolfenstein vibes.
Fun! Love Voice-overs sfx
The "AHHHHHHH" noise scared the absolute crap out of me XD. That was some good fun. Making a 3D game in 10 days is no joke and you did well. Thank you for making this.
Got to love the procedurally generated maezes :) FPS controller works nicely and the game fells solid for what it is. The slap with the sound fx is golden. Simple enough goal for thegame and stressful when the timer kicks in. A bit too easy to get lost in themaze (I got the helper marking once, nice touch). All in all a nice take on the theme and nice game to rush through!
Pretty fun. Glad to find out we weren't the only ones to do procedural mazes. Love the sound effect for the slaps lol.
Pretty fun. Glad to find out we weren't the only ones to do procedural mazes. Love the sound effect for the slaps lol.
Really good job on the level design of the mazes! I survived but that self destruct mechanic definitely got the blood pumping.
Very nice, I like the self destruct at the end of each level added a bit of intensity as you scurry around trying to find the exit. Well done!
Fun Idea and that SLAP! movement felt quite slidey and being able to sla[ and interact through walls was quite funny - level 3 just didn't give me enough time once I had all the nodes (wish I had to interact with them).
Cool entry
it definitely gives you a rush feeling especially when the time is almost done. I enjoyed playing it. I only made it to level 2. Idk how many more levels there was. For the feedback, i would prefer the player to slide less, slap has some kind of vfx, the wrong way of the maze or the dead ends to have shorter length (I took the wrong way and didn't have time to go back. but the maze was interesting and actually easy to navigate. Good job overall!!!
very mazy
Lmao that slap sound effect made up for any shortcomings. I didn't really feel any urgency to avoid the enemies because slapping was quick and easy. Definitely needs a mini map!
This was an interesting game. I liked the premise and the different systems all came together to make the foundations of a good game, but the controls were finicky enough that it removed some of the enjoyment. I don't know if this was intentional, but the character would keep sliding around after I stopped pressing the W/A/S/D keys and that kept making me lose where I was in the maze and made it impossible to progress beyond level 2. Overall, great potential but just needs a few tweaks to make it as good as it can be.