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33 Steps: A Hermetic Journey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #35 | 3.846 | 3.846 |
| Graphics | #65 | 3.615 | 3.615 |
| Originality & Innovation | #90 | 3.308 | 3.308 |
| Overall | #94 | 3.215 | 3.215 |
| Audio | #107 | 2.923 | 2.923 |
| Fun & Game Design | #264 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/psychoanima/33-steps
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Comments
I left a longer review with a screen shot of me almost reaching the door but there was an error in uploading I think but I was thinking about once you see the door that you could add in other clues so it's not merely chance at the end. Great design and gameplay. Really enjoyed it! Keep going with this.
This is a seriously full game.you only need a few more levels....it concept. graphic and movment are smooth.and fun really good
Thank you very much 🙏
This is a very well made game. no more sound cues at the last steps is a bit annoying, but it is a very clever puzzle. Graphics are great. very cool game!
Thank you so much for the kind words and the feedback!
Great looking game, however I don’t know how I’m supposed to know if the next step is safe or not. I noticed that every run the broken plans are placed differently but not having an indicator on which ones they are is a bit of a buzzkill in my opinion :( It’s still a decent game, I found myself trying a dozen times reaching the top (Never did though, lol)
Hi, thank you for the feedback!
Little help:
If you are playing on a cell phone, a subtle vibration will clue you in that danger is just a step above you. Otherwise, there is a "squeaky sound." If you are on the middle path (2nd field in a row) and you hear that danger is one step above, it means that you should turn left or right, but which one is unbreakable is based on the intuition of a player - a hermetic initiate. Each restart is a reincarnation of an initiate, meaning the life path will not be the same - you can't rely on memorizing which step is unbreakable.
yeah, I see, the game is trolling, there is no way to go to the top... or at least the 3 times I almost reach it. A hole was waiting before 2 steps to the end even if the light turn on. I can see the point.. I still don't like it. The assets are pretty nice and the concept of abuse our curiosity to try and reach is clever. For that I give you credit. But for the gameplay "if its possible to reach the end" It was not fun relaying on luck.
In Hermetism, there is no luck, only a lack of knowledge or intuition 🙃 Keep trying, and thanks for sharing your opinion!
I don't know if there is a way to predict which steps are going to break, but if not this game feels unfinishable and is purely random, considering that the faulty steps seem to change everytime you die...
If you are playing on a cell phone, a subtle vibration will clue you in that danger is just a step above you. Otherwise, there is a "squeaky sound." If you are on the middle path, it means that you should turn left or right, but which one is unbreakable is based on the intuition of a player - a hermetic initiate. Each restart is a reincarnation of an initiate, meaning the life path will not be the same. That's why you can't rely on memorizing which step is unbreakable.
I hope this explanation gives you a better sense of the hermetic journey and game mechanic.
Pretty good. Didn't get to the top, but the door did open. My rating: Fun 3, Audio 5, Graphics 4, Idea 4, Theme 4.
Woohoo! Well done, you have splendid intuition! Thanks for your rating, I appreciate it!
But is it possible to win? Because a few stairs before the end you fall after moving forward without the creak.
33 steps? More like 2 steps, XD. I couldn’t make it past 4 or 5 my old man legs gave up immediately. I love the death animation, though. That poor old guy his bones were already crushed by life’s hardships, and you had to do him dirty like that. You did great! Now get him a wheelchair and a therapy session.
Ha ha, it's not easy being an alchemist! Thanks for your comment, it gave me a great laugh!
Small tip, which you probably noticed already: if you are playing on a cell phone, a subtle vibration will give you a clue that danger is just a step above you. Or a squeaky sound. If you are on the middle path, it means that you should turn left or right, but even then, there is a 50% chance that you might "miss" the right path!
Thanks for your comment, I really appreciate it!
The game is good, but its very laggy and has input delay because of that, and was the logo and description made with AI?
Hi, thanks for the feedback! Unfortunately, 3D with this density of light and geometry, despite being low poly and having low-res textures, is not performing well on low-tier devices. The logo was designed in Photoshop with the help of the AI generative fill option. The description was translated by AI since English is not my native language.
Oh ok I see