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Wobble Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #91 | 3.000 | 3.000 |
| Theme | #102 | 3.579 | 3.579 |
| Overall | #132 | 3.053 | 3.053 |
| Graphics | #136 | 3.105 | 3.105 |
| Fun & Game Design | #184 | 2.789 | 2.789 |
| Originality & Innovation | #189 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/babssie/wobble-up
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Comments
The wobble concept is really charming and the color mechanic adds a layer of depth that rewards players who take time to figure it out — once it clicks like Chocochis said, the level design starts to make a lot more sense! The artwork and overall presentation are very nice, and the scroll to zoom feature is a thoughtful quality of life touch. Tightening the friction so the cube slides a little less would make the controls feel much more precise and satisfying — Bl0ck head even gave some really helpful GDevelop-specific advice in the comments worth checking out. The core concept has real potential and it's great to see you promoting it on TikTok too! Feel free to check out my sky platformer too 😊
I think I was seeing wrong this game. At first glance it seems like a precise jumping game but it was not, it is more fast pacing. And I didn't understand the colors at first but after it clicked I could see the vision. From my experience with the game the level 0 needs a little more work to teach the mechanics in a more safe environment. Because after learning more of the game I think it could be very fun with the level design, using the colors to guide or make it a little more puzzle-like. It got better with practice I only made to level 5 but still pretty fun when you get used to.
Good job!
Very fun game
It's a pretty good game. And pretty fluid as well. Adding the full-screen button would really help the gameplay. And the slime slides so fast, maybe add a bit more friction to it. Otherwise great game.
Your game looks amazing and the aim and shoot mechanics is well made, the only thing that I didn't like was that the friction was too low, so the main character was sliding too much. Other than that the game is good. Implementing the scroll to zoom in and out was also a nice decision. This game is just amazing.
Good game and fun to play. Good job!
i liked the game a lot. one suggestion try and make the caracter slide less so the game gets a bit easyer
i liked the game a lot. one suggestion try and make the caracter slide less so the game gets a bit easyer
Nice work! The artwork and design are very nice. Great presentation too. The game play mechanic is fun but can be a bit hard to control. As a suggestion, you can adjust the physics so that he doesn't slide too much. But the overall concept is great!
Nice little game! Sliding is a bit hard to control and the arrow power is tricky to judge but overall Good job!
The slide is hard to control and the arrow is hard to determine how much force is used, (maybe some color indicator)
Simple and straightforward game but nothing stands out much for me so i cant give a very high rating,
Anyway Looking forward to your improvement
Thank you for the feedback! :D
This would help me in some new games I'll make
The game is good; it's a bit difficult because of the cube's deceleration, but it's still fun.
i just saw your vid on TikTok ;) gotta say it's well made there were no bugs yea the cube slides a bit but that's it overall great game. 👍
Thank you for playing!
I actually want to have the slide thing but i just dont know how to asjust its friction so..
Yeah i will improve with physics stuff with the game soon, I'm still figuring stuff out at the moment
:D
You can check if the centre of the wall is closer to the player in X coords than the Y coords during a collision to check for the walls in left and right to stop the player after a collision to stop horizontal velocity Or rebound the player off of the wall and also make it so that the slipperyness is a little lower, some extra deceleration could help. It's a very fun game but minor physics stuff like velocity not going to 0 Or rebounding after collision to a wall makes it a bit too hard.
Thank you for the advice!
That's what I'm actually having trouble at,
i just couldn't figure out how to decrease the slippery movement and the character constantly pushing through walls. So i just left it like that and instead I just adjusted how much force will be given to the player.
will improve this game sooner :D