Hello everyone, and congratulations to all the participants. I loved being part of this Jam, learning new things, and seeing the community's creativity.
However, while reviewing the top games, I've been thinking about a technical issue I'd like to discuss with you all in a healthy way.
I've noticed that some of the top-ranked games have a level of polish, complex 3D mechanics, and systems that are practically impossible to program and test successfully in just 48 hours if starting from scratch.
It strongly suggests that these are projects that were developed weeks or months in advance, and the Jam's template or theme was simply applied at the last minute to give the appearance of following the rules.
As a developer, I completely understand that it's normal to use custom codebases to save time, but I believe there's a very fine line between using helpful tools and submitting a finished project.
This puts a huge disadvantage on those who balance their time between school or work and honestly strive to build something original over the weekend.
I'd like to know your thoughts:
Should short game jams have stricter rules to prove that the game was completed within the allotted time (for example, by showing a changelog or commits)?
Do you think that using previously completed advanced projects defeats the purpose of a 48-hour jam? Let me know in the comments!

